These days, there are plenty of people out there
who like to code, either for money or for fun or for both. But,
apparently, there’s also a growing interest in watching other people
code. How else to explain the new site Watch People Code, which lets you, well, watch people code, live?
The
Watch People Code site simply makes it a little easier to watch streams
from the WatchPeopleCode subreddit that are currently live or coming
up. It’s generated some chatter among developers, and the feedback has
generally been positive, with most people feeling that it’s a good way
to learn and improve your own coding. For example, here are a few
comments written by developers on discussion forums such as Hacker News.
“I like this idea. It isn't the most common thing to shadow
someone while they code, you can learn a lot from how people ‘flow’.” nirkalimi
“I am probably going to actually use this a lot. I find there's no better way to pick up new things than from pair coding.” Itamar Kestenbaum
“Watching someone code teaches many subtle techniques that
people don't even realize they do. Especially the holistic set of
techniques an individual uses and how they interact.” endergen
Live streams of people coding isn’t a totally new thing. Twitch.TV offers live streams of game development, as does Ludum Dare. Plus, you can also go directly to YouTube’s collection of live streams and find people programming.
It’s
not only coders who may enjoy watching people program. A non-programmer
friend of mine, for example, after I brought Watch People Code to her
attention, found herself oddly mesmerized by watching someone
code. “This is oddly interesting,” she said.
False-color micrograph of Caenorhabditis elegans
(Science Photo Library/Corbis)
If the brain is a collection
of electrical signals, then, if you could catalog all those those
signals digitally, you might be able upload your brain into a computer, thus achieving digital immortality.
While the plausibility—and ethics—of this upload for humans can be debated, some people are forging ahead in the field of whole-brain emulation. There are massive efforts to map the connectome—all the connections in
the brain—and to understand how we think. Simulating brains could lead
us to better robots and artificial intelligence, but the first steps
need to be simple.
So, one group of scientists started with the roundworm Caenorhabditis elegans, a critter whose genes and simple nervous system we know intimately.
The OpenWorm project
has mapped the connections between the worm’s 302 neurons and simulated
them in software. (The project’s ultimate goal is to completely
simulate C. elegans as a virtual organism.) Recently, they put that software program in a simple Lego robot.
The worm’s body parts and neural networks now have
LegoBot equivalents: The worm’s nose neurons were replaced by a sonar
sensor on the robot. The motor neurons running down both sides of the
worm now correspond to motors on the left and right of the robot, explains Lucy Black for I Programmer. She writes:
---
It is claimed that the robot behaved in ways that are similar to observed C. elegans. Stimulation
of the nose stopped forward motion. Touching the anterior and posterior
touch sensors made the robot move forward and back accordingly.
Stimulating the food sensor made the robot move forward.
---
Timothy Busbice, a founder for the OpenWorm project, posted a video of the Lego-Worm-Bot stopping and backing:
The simulation isn’t
exact—the program has some simplifications on the thresholds needed to
trigger a "neuron" firing, for example. But the behavior is impressive
considering that no instructions were programmed into this robot. All it
has is a network of connections mimicking those in the brain of a
worm.
Of course, the goal of uploading our brains assumes that we aren’t alreadyliving in a computer simulation.
Hear out the logic: Technologically advanced civilizations will
eventually make simulations that are indistinguishable from reality. If
that can happen, odds are it has. And if it has, there are probably
billions of simulations making their own simulations. Work out that
math, and "the odds are nearly infinity to one that we are all living in
a computer simulation," writes Ed Grabianowski for io9.
SurPRISE re-examines the relationship between security and privacy,
which is commonly positioned as a ‘trade-off’. Where security measures
and technologies involve the collection of information about citizens,
questions arise as to whether and to what extent their privacy has been
infringed. This infringement of individual privacy is sometimes seen as
an acceptable cost of enhanced security. Similarly, it is assumed that
citizens are willing to trade off their privacy for enhanced personal
security in different settings. This common understanding of the
security-privacy relationship, both at state and citizen level, has
informed policymakers, legislative developments and best practice
guidelines concerning security developments across the EU.
However, an emergent body of work questions the validity of the
security-privacy trade-off. This work suggests that it has
over-simplified how the impact of security measures on citizens is
considered in current security policies and practices. Thus, the more
complex issues underlying privacy concerns and public skepticism towards
surveillance-oriented security technologies may not be apparent to
legal and technological experts. In response to these developments, this
project will consult with citizens from several EU member and
associated states on the question of the security-privacy trade-off as
they evaluate different security technologies and measures.
The Internet of Things is still too hard. Even some of its biggest backers say so.
For all the long-term optimism at the M2M Evolution conference this week
in Las Vegas, many vendors and analysts are starkly realistic about how
far the vaunted set of technologies for connected objects still has to
go. IoT is already saving money for some enterprises and boosting
revenue for others, but it hasn’t hit the mainstream yet. That’s partly
because it’s too complicated to deploy, some say.
For now, implementations, market growth and standards are mostly
concentrated in specific sectors, according to several participants at
the conference who would love to see IoT span the world.
Cisco Systems has estimated
IoT will generate $14.4 trillion in economic value between last year
and 2022. But Kevin Shatzkamer, a distinguished systems architect at
Cisco, called IoT a misnomer, for now.
“I think we’re pretty far from envisioning this as an Internet,”
Shatzkamer said. “Today, what we have is lots of sets of intranets.”
Within enterprises, it’s mostly individual business units deploying IoT,
in a pattern that echoes the adoption of cloud computing, he said.
In the past, most of the networked machines in factories, energy grids
and other settings have been linked using custom-built, often local
networks based on proprietary technologies. IoT links those connected
machines to the Internet and lets organizations combine those data
streams with others. It’s also expected to foster an industry that’s
more like the Internet, with horizontal layers of technology and
multivendor ecosystems of products.
What’s holding back the Internet of Things
The good news is that cities, utilities, and companies are getting more
familiar with IoT and looking to use it. The less good news is that
they’re talking about limited IoT rollouts for specific purposes.
“You can’t sell a platform, because a platform doesn’t solve a problem. A
vertical solution solves a problem,” Shatzkamer said. “We’re stuck at
this impasse of working toward the horizontal while building the
vertical.”
“We’re no longer able to just go in and sort of bluff our way through a
technology discussion of what’s possible,” said Rick Lisa, Intel’s group
sales director for Global M2M. “They want to know what you can do for
me today that solves a problem.”
One of the most cited examples of IoT’s potential is the so-called
connected city, where myriad sensors and cameras will track the movement
of people and resources and generate data to make everything run more
efficiently and openly. But now, the key is to get one municipal project
up and running to prove it can be done, Lisa said.
The conference drew stories of many successful projects: A system for
tracking construction gear has caught numerous workers on camera walking
off with equipment and led to prosecutions. Sensors in taxis detect
unsafe driving maneuvers and alert the driver with a tone and a seat
vibration, then report it to the taxi company. Major League Baseball is
collecting gigabytes of data about every moment in a game, providing
more information for fans and teams.
But for the mass market of small and medium-size enterprises that don’t
have the resources to do a lot of custom development, even targeted IoT
rollouts are too daunting, said analyst James Brehm, founder of James
Brehm & Associates.
There are software platforms that pave over some of the complexity of
making various devices and applications talk to each other, such as the Omega DevCloud,
which RacoWireless introduced on Tuesday. The DevCloud lets developers
write applications in the language they know and make those apps work on
almost any type of device in the field, RacoWireless said. Thingworx,
Xively and Gemalto also offer software platforms that do some of the
work for users. But the various platforms on offer from IoT specialist
companies are still too fragmented for most customers, Brehm said. There
are too many types of platforms—for device activation, device
management, application development, and more. “The solutions are too
complex.”
He thinks that’s holding back the industry’s growth. Though the past few
years have seen rapid adoption in certain industries in certain
countries, sometimes promoted by governments—energy in the U.K.,
transportation in Brazil, security cameras in China—the IoT industry as a
whole is only growing by about 35 percent per year, Brehm estimates.
That’s a healthy pace, but not the steep “hockey stick” growth that has
made other Internet-driven technologies ubiquitous, he said.
What lies ahead
Brehm thinks IoT is in a period where customers are waiting for more
complete toolkits to implement it—essentially off-the-shelf products—and
the industry hasn’t consolidated enough to deliver them. More companies
have to merge, and it’s not clear when that will happen, he said.
“I thought we’d be out of it by now,” Brehm said. What’s hard about
consolidation is partly what’s hard about adoption, in that IoT is a
complex set of technologies, he said.
And don’t count on industry standards to simplify everything. IoT’s
scope is so broad that there’s no way one standard could define any part
of it, analysts said. The industry is evolving too quickly for
traditional standards processes, which are often mired in industry
politics, to keep up, according to Andy Castonguay, an analyst at IoT
research firm Machina.
Instead, individual industries will set their own standards while
software platforms such as Omega DevCloud help to solve the broader
fragmentation, Castonguay believes. Even the Industrial Internet
Consortium, formed earlier this year
to bring some coherence to IoT for conservative industries such as
energy and aviation, plans to work with existing standards from specific
industries rather than write its own.
Ryan Martin, an analyst at 451 Research, compared IoT standards to human languages.
“I’d be hard pressed to say we are going to have one universal language
that everyone in the world can speak,” and even if there were one, most
people would also speak a more local language, Martin said.
NASA officially granted permission
to a group of scientists and enthusiasts who want to do what NASA can't
afford: Make contact with a 36-year-old satellite called ISEE-3 that's
still capable of taking directions for a new mission. It's the first
agreement of its kind—and it could hint at where the space industry is
going.
So, a little back story. As our sister site io9 explained last month,
ISEE-3 was launched back in 1978 to study the relationship between the
Sun and Earth. It enjoyed many more missions over the next three
decades, but NASA officially cut the cord in 1997. Still, ISEE-3 kept on
trucking.
It
wasn't until a decade later that NASA discovered she was still at it,
despite the lack of commands from her benefactors at NASA. Why not send
her on a new mission? Well, that's the trouble: We have no way of
communicating. The antenna used to contact ISEE-3 had been removed.
Enter
the group of scientists including SkyCorp, SpaceRef, Space College
Foundation, and others. They want to use a different antenna, at
Morehead State University, to contact ISEE-3. "Our plan is simple: we
intend to contact the ISEE-3 spacecraft, command it to fire its engines
and enter an orbit near Earth, and then resume its original mission,"
said Keith Cowing, a former Nasa engineer and owner of Nasa Watch, told the Guardian.
The ISEE-3, (later ICE), undergoing testing and evaluation.
Sounds
good, right? Well, it's not so simple. The group, which calls itself
ISEE-3 Reboot, needs to essentially rebuild the entire software used to
communicate with ISEE-3 back in the 70s. That means digging through
archives to find the original commands, then recreating them. With zero
funding available from NASA and only a month or two until the little
satellite makes a close pass in mid-June. The technical challenges are
huge:
We
need to initiate a crash course effort to use 'software radio' to
recreate virtual versions all of the original communications hardware
that no longer physically exists. We also need to cover overhead
involved in operating a large dish antenna, locating and analyzing old
documentation, and possibly some travel.
But, the creators of the project explained in their pitch letter on Rockethub, "if we are successful it may also still be able to chase yet another comet."
If
there was any doubt about whether modern Americans were still enamored
with space, the results of their crowdfunding campaign squash it. The
group blew through their $100,000 goal, and are currently getting close
to a $150,000 stretch goal. There are only two days left to donate—and you should—but the fact that they've raised so much money in so short a time is remarkable.
The ISEE-3 Reboot mission patch.
NASA announced it has signed an agreement with the group called a Non-Reimbursable Space Act Agreement
(NRSAA), which is a contract it signs with its external partners to
describe a collaboration. It gives the group the green light to go ahead
and make its attempt at taking control of ISEE-3—it essence, it gives
Skycorp the right to take over the operation of a satellite that NASA
built almost 40 years ago.
Here's what astronaut John Grunsfeld had to say about the agreement:
The
intrepid ISEE-3 spacecraft was sent away from its primary mission to
study the physics of the solar wind extending its mission of discovery
to study two comets. We have a chance to engage a new generation of
citizen scientists through this creative effort to recapture the ISEE-3
spacecraft as it zips by the Earth this summer.
It's
an incredible development—and it tells us something about where space
travel and research is going. NASA and other state-funded research
entities are being strangled by downsized budgets, but the push into
space amongst independent scientists, engineers, and citizens is
booming. As Elon Musk sues to let commercial space companies compete for government contracts, students and scientists are launching their own satellites.
Over
the next few decades, plenty of other NASA-built spacecraft will begin
to age—just like ISEE-3. And unless something drastic changes about
NASA's budget, it may not have the cash to keep them up. Imagine a
future in which craft built by NASA in the 70s, 80s, and 90s, are
inherited by independent groups of scientists and space companies who
take over operations, just like Skycorp is. The privatization of space
might not be so far away—and NASA might play a heavy role in its
creation.
Kleiner Perkins investor Mary Meeker's annual presentation on internet trends
is always worth reading in full, which you can do below. But one chart
in her new report particularly caught our eye because it's all about
glass.
As we've argued,
media are best understood as a competition for attention on
glass-panelled devices connected to the internet. Phones, tablets, PCs,
television sets—it's all just glass. But, of course, it does matter what
kinds of glass are attracting more attention.
Meeker's
chart breaks that down nicely‚ with the added benefit of explaining
that the situation varies widely across countries. The US and UK, for
instance, are quite different from Vietnam and Saudi Arabia. Or even
just looking at Indonesia and the Philippines, which spend the most time
staring at screens, provides an interesting comparison.
Next week at the World Cup, a
paralyzed volunteer from the Association for Assistance to Disabled
Children will walk onto the field and open the tournament with a
ceremonial kick. This modern miracle is made possible by a robotic
exoskeleton that will move the user's limbs, taking commands directly
from his or her thoughts.
This demonstration is the debut of the Walk Again Project,
a consortium of more than 150 scientists and engineers from around the
globe who have come together to show off recent advances in the field of
brain machine interfaces, or BMI. The paralyzed person inside will be
wearing an electroencephalographic (EEG) headset that records brainwave
activity. A backpack computer will translate those electrical signals
into commands the exoskeleton can understand. As the robotic frame
moves, it also sends its own signals back to the body, restoring not
just the ability to walk, but the sensation as well.
Just how well the wearer will walk and kick are uncertain. The project has been criticized by other neuroscientists as an exploitative spectacle that uses the disabled to promote research which may not be the best path
for restoring health to paralyzed patients. And just weeks before the
project is set to debut on television to hundreds of millions of fans,
it still hasn’t been tested outdoors and awaits some final pieces and
construction. It's not even clear which of the eight people from the
study will be the one inside the suit.
The point of the project is not
to show finished research, however, or sell a particular technology.
The Walk Again Project is meant primarily to inspire. It's a
demonstration that we’re on the threshold of achieving science fiction:
technologies that will allow humans to truly step into the cyborg era.
It’s only taken a little over two centuries to get there.
The past
Scientists have been studying
the way electricity interacts with our biology since 1780, when Luigi
Galvani made the legs of a dead frog dance by zapping them with a spark,
but the modern history behind the technology that allows our brains to
talk directly to machines goes back to the 1950s and John Lilly. He
implanted several hundred electrodes into different parts of a monkey’s
brain and used these implants to apply shocks, causing different body
parts to move. A decade later in 1963, professor Jose Delgado of Yale
tested this theory again like a true Spaniard, stepping into the ring to
face a charging bull, which he stopped in its tracks with a zap to the brain.
In 1969, professor Eberhard Fetz was able to isolate and record the
firing of a single neuron onto a microelectrode he had implanted into
the brain of a monkey. Fetz learned that primates could actually tune
their brain activity to better interact with the implanted machine. He
rewarded them with banana pellets every time they triggered the
microelectrode, and the primates quickly improved in their ability to
activate this specific section of their brain. This was a critical
observation, demonstrating brain’s unique plasticity, its ability to
create fresh pathways to fit a new language.
Today, BMI research has
advanced to not only record the neurons firing in primates’ brains, but
to understand what actions the firing of those neurons represent. "I
spend my life chasing the storms that emanate from the hundreds of
billions of cells that inhabit our brains," explained Miguel Nicolelis, PhD, one of the founders of Center for Neuroengineering
at Duke University and the driving force behind the Walk Again Project.
"What we want to do is listen to these brain symphonies and try to
extract them from the messages they carry."
Nicolelis and his colleagues at
Duke were able to record brain activity and match it to actions. From
there they could translate that brain activity into instructions a
computer could understand. Beginning in the year 2000, Nicolelis and
his colleagues at Duke made a series of breakthroughs. In the most well
known, they implanted a monkey with an array of microelectrodes that
could record the firing of clusters of neurons in different parts of the
brain. The monkey stood on a treadmill and began to walk. On the other
side of the planet, a robot in Japan received the signal emanating from
the primate’s brain and began to walk.
Primates
in the Duke lab learned to control robotic arms using only their
thoughts. And like in the early experiments done by Fetz, the primates
showed a striking ability to improve the control of these new limbs.
"The brain is a remarkable instrument," says professor Craig Henriquez,
who helped to found the Duke lab. "It has the ability to rewire itself,
to create new connections. That’s what gives the BMI paradigm its power.
You are not limited just by what you can physically engineer, because
the brain evolves to better suit the interface."
The present
After his success with
primates, Nicolelis was eager to apply the advances in BMI to people.
But there were some big challenges in the transition from lab animals to
human patients, namely that many people weren’t willing to undergo
invasive brain surgery for the purposes of clinical research. "There is
an open question of whether you need to have implants to get really fine
grained control," says Henriquez. The Walk Again Project hopes to
answer that question, at least partially. While it is based on research
in animals that required surgery, it will be using only external EEG
headsets to gather brain activity.
The fact that these patients
were paralyzed presented another challenge. Unlike the lab monkeys, who
could move their own arms and observe how the robot arm moved in
response, these participants can’t move their legs, or for many, really
remember the subconscious thought process that takes place when you want
to travel by putting one foot in front of the other. The first step was
building up the pathways in the brain that would send mental commands
to the BMI to restore locomotion.
To train the patients in this
new way of thinking about movement, researchers turned to virtual
reality. Each subject was given an EEG headset and an Oculus Rift.
Inside the head-mounted display, the subjects saw a virtual avatar of
themselves from the waist down. When they thought about walking, the
avatar legs walked, and this helped the brain to build new connections
geared towards controlling the exoskeleton. "We also simulate the
stadium, and the roar of the crowd," says Regis Kopper, who runs Duke’s
VR lab. "To help them prepare for the stress of the big day."
Once
the VR training had established a baseline for sending commands to the
legs, there was a second hurdle. Much of walking happens at the level of
reflex, and without the peripheral nervous system that helps people
balance, coordinate, and adjust to the terrain, walking can be a very
challenging task. That’s why even the most advanced robots have trouble navigating stairs
or narrow hallways that would seem simple to humans. If the patients
were going to successfully walk or kick a ball, it wasn’t enough that
they be able to move the exoskeleton’s legs — they had to feel them as
well.
The breakthrough was a special
shirt with vibrating pads on its forearm. As the robot walked, the
contact of its heel and toe on the ground made corresponding sensations
occur along parts of the right and left arms. "The brain essentially
remapped one part of the body onto another," says Henriquez. "This
restored what we call proprioception, the spacial awareness humans need
for walking."
In recent weeks all eight of
the test subjects have successfully walked using the exoskeleton, with
one completing an astonishing 132 steps. The plan is to have the
volunteer who works best with the exoskeleton perform the opening kick.
But the success of the very public demonstration is still up in the air.
The suit hasn’t been completely finished and it has yet to be tested in
an outdoor environment. The group won't confirm who exactly will be
wearing the suit. Nicolelis, for his part, isn’t worried. Asked when he
thought the entire apparatus would be ready, he replied: "Thirty minutes
before."
The future
The Walk Again project may be
the most high-profile example of BMI, but there have been a string of
breakthrough applications in recent years. A patient at the University of Pittsburgh
achieved unprecedented levels of fine motor control with a robotic arm
controlled by brain activity. The Rehabilitation Institute of Chicago
introduced the world’s first mind controlled prosthetic leg. For now the use of advanced BMI technologies is largely confined to academic and medical research, but some projects, like DARPA’s Deka arm,
have received FDA approval and are beginning to move into the real
world. As it improves in capability and comes down in cost, BMI may
open the door to a world of human enhancement that would see people
merging with machines, not to restore lost capabilities, but to augment
their own abilities with cyborg power-ups.
"From the standpoint of
defense, we have a lot of good reasons to do it," says Alan Rudolph, a
former DARPA scientist and Walk Again Project member. Rudolph, for
example, worked on the Big Dog,
and says BMI may allow human pilots to control mechanical units with
their minds, giving them the ability to navigate uncertain or dynamic
terrain in a way that has so far been impossible while keeping soldiers
out of harms way. Our thoughts might control a robot on the surface of
Mars or a microsurgical bot navigating the inside of the human body.
There is a subculture of DIY biohackers and grinders
who are eager to begin adopting cyborg technology and who are willing,
at least in theory, to amputate functional limbs if it’s possible to
replace them with stronger, more functional, mechanical ones. "I know
what the limits of the human body are like," says Tim Sarver, a member
of the Pittsburgh biohacker collective Grindhouse Wetwares. "Once you’ve
seen the capabilities of a 5000psi hydraulic system, it’s no
comparison."
For now, this sci-fi vision
all starts with a single kick on the World Cup pitch, but our inevitable
cyborg future is indeed coming. A recent demonstration
at the University of Washington enabled one person’s thoughts to
control the movements of another person’s body — a brain-to-brain
interface — and it holds the key to BMI’s most promising potential
application. "In this futuristic scenario, voluntary electrical brain
waves, the biological alphabet that underlies human thinking, will
maneuver large and small robots, control airships from afar," wrote
Nicolelis. "And perhaps even allow for the sharing of thoughts and
sensations with one individual to another."
Surfboards lean against a wall at the Google office in Santa Monica, California, October 11, 2010.
Credit: Reuters/Lucy Nicholson
(Reuters) - Google
Inc updated its terms of service on Monday, informing users that their
incoming and outgoing emails are automatically analyzed by software to create targeted ads.
The revisions more explicitly spell out the manner in which Googlesoftware
scans users' emails, both when messages are stored on Google's servers
and when they are in transit, a controversial practice that has been at
the heart of litigation.
Last
month, a U.S. judge decided not to combine several lawsuits that
accused Google of violating the privacy rights of hundreds of millions
of email users into a single class action.
Users of Google's Gmail email service
have accused the company of violating federal and state privacy and
wiretapping laws by scanning their messages so it could compile secret
profiles and target advertising. Google has argued that users implicitly consented to its activity, recognizing it as part of the email delivery process.
Google spokesman Matt Kallman said in a statement that the changes "will give people even greater clarity and are based on feedback we've received over the last few months."
Google's
updated terms of service added a paragraph stating that "our automated
systems analyze your content (including emails) to provide you
personally relevant product features, such as customized search results, tailoredadvertising, and spam and malware detection. This analysis occurs as the content is sent, received, and when it is stored.
There is no point in kidding ourselves, now, about Who Has the Power. – Hunter S. Thompson, jacket copy, Fear and Loathing in Las Vegas
The Internet wasn’t supposed to be so…Machiavellian.
In 1963, Stewart Brand
and his wife set out on a landmark road trip, the goal of which was to
educate and enliven the people they encountered with tools for modern
living. The word “tools” was taken liberally. Brand wrote that “a realm
of intimate, personal power is developing.” Any tool that created or
channeled such power was useful. Tools meant books, maps, professional journals, courses, classes, and more.
In 1968, Brand founded the Whole Earth Catalog (WEC), an underground
magazine of sorts that would scale in a way no road-weary Dodge ever
could. The first issue was 64 pages and cost $5. It opened with the
phrase: “We are as gods and might as well get good at it.”
A year after WEC’s start, on October 29, 1969, the first packet of data was sent from UCLA to SRI International. It was called ARPAnet
at the time, but with it the Internet was born. Brand and others would
come to see the Internet as the essential, defining “tool” of their
generation. Until its final issue in 1994, the WEC’s 32 editions provide
as good a chronicle of the emergence of cyberculture (as it was then
called) as you can find.
Cyberculture. It’s a curious and complicated term in today’s society,
isn’t it? Cyberculture is at once completely outdated and awfully
relevant.
As Fred Turner has argued,
Brand is a key figure in the weaving together of two major cultural
fabrics that have since split — counterculture and cyberculture. Brand
is also immortalized in Tom Wolfe’s The Electric Kool-Aid Acid Test as a member of Ken Kesey’s Merry Pranksters. And Brand famously assisted researcher Doug Engelbart with the “Mother of all Demos,” the outline of a vision for technology prosthetics that improve human life; it would define computing for decades to come.
The Merry Pranksters, still from the movie Magic Trip
Brand attended Phillips Exeter Academy — an elite East Coast high
school, and an institution of traditional power if there ever was one.
He was a parachutist in the U.S. Army. He graduated with a degree in
biology from Stanford, studied design at San Francisco Art Institute and
photography at San Francisco State. He also participated in legal
studies of LSD and its effects with Timothy Leary.
That’s hardly the typical resume of a technologist or an entrepreneur
or an investor. But it should be. The business of making culture has
been for too long now controlled by people who live outside it.
It is my opinion that the Internet of today can and must be
countercultural again, that cyberculture should — needs to be —
countercultural.
That word,countercultural,carries with it
the connotation of liberal idealism and societal marginalia. Yet, the
new countercultures we’re seeing online today are profoundly mainstream,
and drawn along wholly different political lines. The Internet is its
own party. The Internet has its own set of beliefs. Springs have sprung
the world over and this isn’t simply a nerd thing anymore. We all care
passionately about Internet life and Internet liberty and the continual
pursuit of happiness both online and off.
Yet if the Internet is a measure of our culture, our zeitgeist, then
what does it tell us about the spirit of this age? Our zeitgeist
certainly isn’t what’s trending; it’s not another quiz of which TV
character you are; it’s not another listicle. I changed the global power
structure and all I got was this lousy t-shirt. And Facebook. And
Twitter.
What is this generation’s Rolling Stone? What is our Whole Earth
Catalog? It’s an important question because if the Internet is defining
our culture, and our use of it defines our society, then we have a
responsibility to ensure and propel its transformative impact, to
understand the ways cyberculture can and should be the counterculture
driving change rather than just distracting us from it.
There are beacons of hope. I eagerly await Jon Evans’ fantastic column in these pages each weekend for reasons like this.
The Daily Dot, a
publication I co-founded, documents today’s cyberculture through the
lens of online communities — virtual locales in which we arguably
“reside” more deliberately than any geography. You should also be
reading Edge, N+1, and Dangerous Minds. Even Vanity Fair has turned its eye to this theme, successfully I think, with articles like this. Rolling Stone is doing a pretty good job of being Rolling Stone these days, too.
I’m terminally optimistic, and I believe that counter-cyber-culture
is inherently optimistic, as well. Even despite the U.S. government’s
overreaching on privacy and “protecting” us from data about our own
bodies, despite Silicon Valley’s mad rush to cash in on apps rather than
substantial technology, despite most online media’s drastic descent to
the lowest common denominator and even lower standards of journalism, I
remain…optimistic.
We have found a courage in our growing numbers online. People old and
young can be be bold and defining on the Internet, underwritten by the
emotional support of peers everywhere. We’re voting for what we want the
world to be, and how we want it to be. Why do you think Kickstarter
works so well? We fund things that without our help are unlikely to
exist, but ought to nonetheless. Our “likes” and “shares” are ultimately
becoming votes for the kind of future we want to live in, and I’m
optimistic that we will ultimately wield that responsibility with
meaning and thoughtfully.
Tumblr. 4chan. Etsy. YouTube. We have emigrated to these outlying
territories seeking religious freedoms, cultural freedoms, and personal
freedoms alike. We colonized, and are still colonizing, new environs
each day and every week. We claim and reclaim the Internet like so many
tribal boundaries.
We’re winning more often than not, thank goodness. Aaron Swartz heroically beat SOPA and PIPA against all odds. Yahoo won against PRISM. The Internet won against cancer…with pizza. My godmother knows what Tor is.
The virtual reality community rebelled when princely Oculus sold to
Facebook, for the reason that VR is a new superpower and a new
countercultural medium that we’re afraid might have fallen into the
wrong hands (I don’t believe that’s actually the case, but that’s
grounds for another post altogether).
So, yes. A countercultural moment all our own stares us in the face.
Like Brand, I hope we can manage to be politically aware and socially
responsible in a way that technology begs us to be, without giving
ground to the idea that the Internet is anything but ours.
Civil disobedience is a different game when the means of production
and dissemination have been fully democratized. We seek differentiated
high ground from which to defend our values. We build new back channels
to communicate unencumbered. Instead of making catalogues, we make new
categories. We wield technology, perhaps unaware on whose shoulders we
stand, but at the same time free from the anxiety of influence.
We aspire to be more pure in that sense. We want and we give and we need and we will have…pure Internet.
Editor’s note:Josh Jones-Dilworth is a co-founder of the Daily Dot; founder and CEO of Jones-Dilworth, Inc., an early-stage technology marketing consultancy; and co-founder of Totem, a startup changing PR for the better. Follow his blog here.
Featured image by Kundra/Shutterstock; Hunter S. Thompson image by Wikimedia Commons user MDCarchives (own work) under a CC-BY-SA-3.0 license
The internet will have nearly 3 billion users, about 40 percent of the world's population, by the end of 2014, according to a new report from the United Nations International Telecommunications Union. Two-thirds of those users will be in developing countries.
Those numbers refer to people who have used the internet in the last three months, not just those who have access to it.
Internet penetration is
reaching saturation in developed countries, while it's growing rapidly
in developing countries. Three out of four people in Europe will be
using the internet by the end of the year, compared to two out of three
in the Americas and one in three in Asia and the Pacific. In Africa,
nearly one in five people will be online by the end of the year.
Mobile phone subscriptions will
reach almost 7 billion. That growth rate is slowing, suggesting that
the number will plateau soon. Mobile internet subscriptions are still
growing rapidly, however, and are expected to reach 2.3 billion by the
end of 2014.
These numbers make it easy to
imagine a future in which every human on Earth is using the internet.
The number of people online will still be dwarfed by the number of
things, however. Cisco estimates the internet already has 10 billion
connected devices and is expected to hit 50 billion by 2020.