Via Technologizer
 
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How a little-known 1971 machine launched an industry. 
 
 
 
 
Forty years ago, Nutting Associates released the world’s first 
mass-produced and commercially sold video game, Computer Space. It was 
the brainchild of Nolan Bushnell, a charismatic engineer with a creative
 vision matched only by his skill at self-promotion. With the help of 
his business partner Ted Dabney and the staff of Nutting Associates, 
Bushnell pushed the game from nothing into reality only two short years 
after conceiving the idea. 
 
Computer Space pitted a player-controlled rocket ship against two 
machine-controlled flying saucers in a space simulation set before a 
two-dimensional star field. The player controlled the rocket with four 
buttons: one for fire, which shoots a missile from the front of the 
rocket ship; two directional rotation buttons (to rotate the ship 
orientation clockwise or counterclockwise); and one for thrust, which 
propelled the ship in whichever direction it happened to be pointing. 
Think of Asteroids without the asteroids, and you should get the picture.
 
During play, two saucers would appear on the screen and shoot at the player while flying in a zig-zag formation. The player’s goal was to dodge the saucer fire and shoot the saucers.
 
Considering a game of this complexity playing out on a TV set, you 
might think that it was created as a sophisticated piece of software 
running on a computer. You’d think it, but you’d be wrong–and Bushnell 
wouldn’t blame you for the mistake. How he and Dabney managed to pull it
 off is a story of audacity, tenacity, and sheer force-of-will worthy of
 tech legend. This is how it happened.
 
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