Via Technologizer
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How a little-known 1971 machine launched an industry.
Forty years ago, Nutting Associates released the world’s first
mass-produced and commercially sold video game, Computer Space. It was
the brainchild of Nolan Bushnell, a charismatic engineer with a creative
vision matched only by his skill at self-promotion. With the help of
his business partner Ted Dabney and the staff of Nutting Associates,
Bushnell pushed the game from nothing into reality only two short years
after conceiving the idea.
Computer Space pitted a player-controlled rocket ship against two
machine-controlled flying saucers in a space simulation set before a
two-dimensional star field. The player controlled the rocket with four
buttons: one for fire, which shoots a missile from the front of the
rocket ship; two directional rotation buttons (to rotate the ship
orientation clockwise or counterclockwise); and one for thrust, which
propelled the ship in whichever direction it happened to be pointing.
Think of Asteroids without the asteroids, and you should get the picture.
During play, two saucers would appear on the screen and shoot at the player while flying in a zig-zag formation. The player’s goal was to dodge the saucer fire and shoot the saucers.
Considering a game of this complexity playing out on a TV set, you
might think that it was created as a sophisticated piece of software
running on a computer. You’d think it, but you’d be wrong–and Bushnell
wouldn’t blame you for the mistake. How he and Dabney managed to pull it
off is a story of audacity, tenacity, and sheer force-of-will worthy of
tech legend. This is how it happened.
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