Entries tagged as hardware
Related tags3d camera flash game headset history mobile mobile phone software technology tracking virtual reality web wiki www 3d printing 3d scanner crowd-sourcing diy evolution facial copy food innovation&society medecin microsoft physical computing piracy programming rapid prototyping recycling robot virus ad android ai apple arduino automation data mining data visualisation network neural network sensors siri amd cpu intel qualcomm app google htc ios linux os sdk super collider tablet usb api facial recognition glass interface mirror amazon cloud iphone ar augmented reality satellite army drone artificial intelligence algorythm big data car cloud computing privacy program super computer asus kinect light wifi chrome browser firefox ie laptop computing farm open source security sustainability
Tuesday, July 15. 2014
Monday, July 14. 2014
When you walk into the Shapeways headquarters in a sprawling New York City warehouse building, it doesn't feel like a factory. It's something different, somehow unforgettable, inevitably new. As it should be. This is one of the world's first full service 3D-printing factories, and it's not like any factory I've ever seen.
Founded in the Netherlands in 2007 as a spinoff of Philips electronics, Shapeways is a truly unique and delightfully simple service. If you want an object 3D-printed, all you have to do is upload the design's CAD file to Shapeways' website, pay a fee that mostly just covers the cost of materials, and then wait. In a few days, Shapeways will send the 3D-printed object to you, nicely bubble-wrapped and ready for use. It's effectively an on-demand manufacturing service, a factory at your fingertips in a way that's wonderfully futuristic.
Aside from the windows that look on to the factory floor, Shapeways HQ looks just like any other start-up office. Colorful chairs surround laptop-littered desks. Employees drinking seltzer linger around a long lunch table in the back. It's oddly quiet, and everything is coated in a fine layer of white dust, the cast-off material that didn't quite make it into an object of its own.
If you didn't know any better, you'd think it was some sort of art studio littered with hulking machines, perhaps for firing pottery or something. In fact, each of these closet-sized machines costs upwards of $1 million and can 3D print about 100 objects at a time. Shapeways names all of them after old women because they require lots of care. The entire cast of Golden Girls is represented.
There's actually not much to see inside the machines. A small window offers a peek into the actual printing area, an unassuming expanse of white powder that lights up every few seconds. Shapeways uses selective laser sintering (SLS) printers that enable them to print many objects at once and product higher quality products than some other additive manufacturing techniques.
That white powder lingering everywhere is the raw material for a 3D-printed object. The box lights up because a series of lasers are actually sintering the plastic in specific spots, as dictated by the design. An arm then moves over the surface, adding another layer of powder. Over the course of several hours, the sintered plastic becomes an object that's supported by the excess powder. The process look almost surgical if you're not familiar with the specifics of exactly what's going on.
But, the printers don't just spit out objects ready to go. The finished product is actually a large white cube that's carefully moved from the machine to a nearby cooling rack. After all, it was just blasted with a bunch of hot lasers. Eventually, it's up to a human to break apart the cube and find dozens of newly printed objects in the powder. It's almost like digging for dinosaur bones. As Shapeways' Savannah Peterson explained to me, "You feel like an archaeologist even if you're just watching."
She's right. After I made my way around the factory floor, which is roughly half the size of a basketball court, I got a peek at this process. The guy doing the digging was wearing a protective jump suit and a large ventilator to keep from inhaling the powder. And despite the fact that large plastic curtains contained the breakout room, the powder gets everywhere. Suddenly, the light coating of dust that covers the whole factory made even more sense. By the end of the tour, I looked like a baker covered in flour.
That's about as messy as it gets, though. The rest of the process is remarkably clean and streamlined, yielding some pretty incredible objects made not only out of plastic but also vari. The Shapeways website is full of curiosities, from delicate jewelry that can be printed in sterling silver to physical manifestations of internet memes that are printed in color using a special printer that can handle rainbow hues.
Tuesday, July 08. 2014
Ever since covering Fliike, a beautifully-designed physical ‘Like’ counter for local businesses, I’ve been thinking about how the idea could be extended, with a fully-programmable, but simple, ticker-style Internet-connected display.
A few products along those lines do already exist, but I’ve yet to find anything that quite matches what I had in mind. That is, until recently, when I was introduced to LaMetric, a smart ticker being developed by UK/Ukraine Internet of Things (IoT) startup Smart Atoms.
Launching its Kickstarter crowdfunding campaign today, the LaMetric is aimed at both consumers and businesses. The idea is you may want to display alerts, notifications and other information from your online “life” via an elegant desktop or wall-mountable and glance-able display. Likewise, businesses that want an Internet-connected ticker, displaying various business information, either publicly for customers or in an office, are also a target market.
The device itself has a retro, 8-bit style desktop clock feel to it, thanks to its ‘blocky’ LED light powered display, which is part of its charm. The display can output one icon and seven numbers, and is scrollable.
But, best of all, the LaMetric is fully programmable via the accompanying app (or “hackable”) and comes with a bunch of off-the-shelf widgets, along with support for RSS and services like IFTTT, Smart Things, Wig Wag, Ninja Blocks, so you can get it talking to other smart devices or web services. Seriously, this thing goes way beyond what I had in mind — try the simulator for yourself — and, for an IoT junkie like me, is just damn cool.
Examples of the kind of things you can track with the device include time, weather, subject and time left till your next meeting, number of new emails and their subject lines, CrossFit timings and fitness goals, number of to-dos for today, stock quotes, and social network notifications.
Or for businesses, this might include Facebook Likes, website visitors, conversions and other metrics, app store rankings, downloads, and revenue.
In addition to the display, the device has back and forward buttons so you can rotate widgets (though these can be set to automatically rotate), as well as an enter key for programmed responses, such as accepting a calendar invitation.
There’s also a loudspeaker for audio alerts. The LaMetric is powered by micro-USB and also comes as an optional and more expensive battery-powered version.Early-bird backers on Kickstarter can pick up the LaMetric for as little as $89 (plus shipping) for the battery-less version, with countless other options and perks, increasing in price.
Monday, June 23. 2014
User interfaces present one of the most interesting quandaries of modern computing: we’ve moved from big monitors and keyboards to touchscreens, but now we’re heading into a world of connected everyday objects and wearable computing — how will we interact with those? Metaio, the German augmented reality outfit, has an idea.
Augmented reality (AR) involves overlaying virtual imagery and information on top of the real world — you may be familiar with the concept of viewing a magazine page through your phone’s camera and seeing a static ad come to life. Metaio has come up with a way of creating a user interface on pretty much any surface, by combining traditional camera-driven AR with thermal imaging.
Essentially, what Metaio is demonstrating with its new “Thermal Touch” interface concept is an alternative to what a touchscreen does when you touch it — there, capacitive sensors know you’ve touched a certain part because they can sense the electrical charge in your finger; here, an infrared camera senses the residual heat left by your finger. So, for example, you could use smart glass to view a virtual chess board on an empty table, then actually play chess on it:
“Our R&D department had a few thermal cameras that they’d just received and kind of on a whim they started playing around,” Metaio spokesman Trak Lord told me. “One researcher noticed that every time he touched something, it left a very visible heat signature imprint.”
To be clear, a normal camera can do a lot of tracking if it has sufficiently powerful brains behind it – some of the theoretical applications shown off by Metaio on Thursday may be partly achievable without yet another sensor for your tablet or smart glass or whatever. But there’s a limit to what normal cameras can do when it comes to tracking interaction with three-dimensional surfaces. As Lord put it, “the thermal camera adds another dimension of understanding. If you have a [normal] camera it’s not as precise. The thermal imaging camera can very clearly see where exactly you’re touching.”
Metaio has a bunch of fascinating use cases to hand: security keypads that only the user can see; newspaper ads with clickable links; interactive car manuals that show you what you need to know about a component when you touch it. But right now this is just R&D – nobody is putting thermal imaging cameras into their smartphones and wearables just yet, and Lord reckons it will take at least 5 years before this sort of thing comes to market, if it ever does.
For now, this is the equipment needed to realize the concept:
Still, when modern mobile devices are already packing tons of sensors, why not throw in another if it can turn anything into a user interface? Here’s Metaio’s video, showing what Thermal Touch could do:
Monday, April 28. 2014
Donghee Son and Jongha Lee - Wearable sensors have until now been unable to store data locally.
Researchers have created a wearable device that is as thin as a temporary tattoo and can store and transmit data about a person’s movements, receive diagnostic information and release drugs into skin.
Similar efforts to develop ‘electronic skin’ abound, but the device is the first that can store information and also deliver medicine — combining patient treatment and monitoring. Its creators, who report their findings today in Nature Nanotechnology1, say that the technology could one day aid patients with movement disorders such as Parkinson’s disease or epilepsy.
The researchers constructed the device by layering a package of stretchable nanomaterials — sensors that detect temperature and motion, resistive RAM for data storage, microheaters and drugs — onto a material that mimics the softness and flexibility of the skin. The result was a sticky patch containing a device roughly 4 centimetres long, 2 cm wide and 0.3 millimetres thick, says study co-author Nanshu Lu, a mechanical engineer at the University of Texas in Austin.
“The novelty is really in the integration of the memory device,” says Stéphanie Lacour, an engineer at the Swiss Federal Institute of Technology in Lausanne, who was not involved in the work. No other device can store data locally, she adds.
The trade-off for that memory milestone is that the device works only if it is connected to a power supply and data transmitter, both of which need to be made similarly compact and flexible before the prototype can be used routinely in patients. Although some commercially available components, such as lithium batteries and radio-frequency identification tags, can do this work, they are too rigid for the soft-as-skin brand of electronic device, Lu says.
Even if softer components were available, data transmitted wirelessly would need to be converted into a readable digital format, and the signal might need to be amplified. “It’s a pretty complicated system to integrate onto a piece of tattoo material,” she says. “It’s still pretty far away.”
Wednesday, April 16. 2014
Qualcomm is getting high on 64-bit chips with its fastest ever Snapdragon processor, which will render 4K video, support LTE Advanced and could run the 64-bit Android OS.
The new Snapdragon 810 is the company’s “highest performing” mobile chip for smartphones and tablets, Qualcomm said in a statement. Mobile devices with the 64-bit chip will ship in the first half of next year, and be faster and more power-efficient. Snapdragon chips are used in handsets with Android and Windows Phone operating systems, which are not available in 64-bit form yet.
The Snapdragon 810 is loaded with the latest communication and graphics technologies from Qualcomm. The graphics processor can render 4K (3840 x 2160 pixel) video at 30 frames per second, and 1080p video at 120 frames per second. The chip also has an integrated modem that supports LTE and its successor, LTE-Advanced, which is emerging.
The 810 also is among the first mobile chips to support the latest low-power LPDDR4 memory, which will allow programs to run faster while consuming less power. This will be beneficial, especially for tablets, as 64-bit chips allow mobile devices to have more than 4GB of memory, which is the limit on current 32-bit chips.
The quad-core chip has a mix of high-power ARM Cortex-A57 CPU cores for demanding tasks and low-power A53 CPU cores for mundane tasks like taking calls, messaging and MP3 playback. The multiple cores ensure more power-efficient use of the chip, which helps extend battery life of mobile devices.
The company also introduced a Snapdragon 808 six-core 64-bit chip. The chips will be among the first made using the latest 20-nanometer manufacturing process, which is an advance from the 28-nm process used to make Snapdragon chips today.
Qualcomm now has to wait for Google to release a 64-bit version of Android for ARM-based mobile devices. Intel has already shown mobile devices running 64-bit Android with its Merrifield chip, but most mobile products today run on ARM processors. Qualcomm licenses Snapdragon processor architecture and designs from ARM.
Work for 64-bit Android is already underway, and applications like the Chrome browser are already being developed for the OS. Google has not officially commented on when 64-bit Android would be released, but industry observers believe it could be announced at the Google I/O conference in late June.
Qualcomm spokesman Jon Carvill declined to comment on support for 64-bit Android. But the chips are “further evidence of our commitment to deliver top-to-bottom mobile 64-bit leadership across product tiers for our customers,” Carvill said in an email.
Qualcomm’s chips are used in some of the world’s top smartphones, and will appear in Samsung’s Galaxy S5. A Qualcomm executive in October last year called Apple’s A7, the world’s first 64-bit mobile chip, a “marketing gimmick,” but the company has moved on and now has five 64-bit chips coming to medium-priced and premium smartphones and tablets. But no 64-bit Android smartphones are available yet, and Apple has a headstart and remains the only company selling a 64-bit smartphone with its iPhone 5S.
The 810 supports HDMI 1.4 for 4K video output, and the Adreno 430 graphics processor is 30 percent faster on graphics performance and 20 percent more power efficient than the older Adreno 420 GPU. The graphics processor will support 55-megapixel sensors, Qualcomm said. Other chip features include 802.11ac Wi-Fi with built-in technology for faster wireless data transfers, Bluetooth 4.1 and a processing core for location services.
The six-core Snapdragon 808 is a notch down on performance compared to the 810, and also has fewer features. The 808 supports LTE-Advanced, but can support displays with up to 2560 x 1600 pixels. It will support LPDDR3 memory. The chip has two Cortex-A57 CPUs and four Cortex-A53 cores.
The chips will ship out to device makers for testing in the second half of this year.
Wednesday, March 26. 2014
Google is not abandoning Project Ara, after taking over the ambitious experimental smartphone design concept along with the Advanced Technology and Projects (ATAP) group from Motorola. ATAP only just announced Tango, its 3D-environment sensor for mobile devices, and now it’s revealing a two-day developer conference April 15 and 16 at the Computer History Museum in Mountain View.
Ara, for those who aren’t familiar, is a modular smartphone project that would allow users to swap out interchangeable parts to give their device a different sensor load out, a better camera, more battery power or anything else your heart might desire. You source new sensors from a store that would operate similarly to a hardware version of the Play mobile software marketplace, and theoretically upgrade your phone piecemeal instead of having to buy a brand new one every few years just for a few new highlight features.
This is the first in a planned series of Ara dev conferences for 2014, Google says, and this event will focus specifically on the alpha release of the Ara Module Developers’ Kit (MDK) which will hit the web in early April. The free platform will offer developers “everything [they] need” to get up and running building Ara hardware modules, ATAP promises. Limited in-person attendance is available, with a $100 fee ($25 for students) covering food and a special social session. Google is approving these based on the strength of your application, so make it a good one.
Ara is meant to be a one-size fits all solution for smartphones, offering anything to any potential user in the world with its range of modules. That’s a hugely ambitious goal, of course, but in ATAP’s own words, they “like epic shit,” so that aim seems within its scope.
Monday, March 24. 2014
Ericsson and Philips unite to brighten cities and provide mobile broadband connectivity through smart street lighting
Ericsson (NASDAQ:ERIC) and Royal Philips (NYSE: PHG, AEX: PHIA), the global leader in lighting, have jointly launched an innovative new connected LED street lighting model. The partnership solves two major issues that cities are facing today: providing citizens with improved network performance in dense urban areas as well as high quality, public lighting that is energy efficient.
Philips and Ericsson combine the benefits of mobile connectivity and LED lighting in a ''lighting-as-a-service'' model for cities. It allows city authorities to offer space within their connected lighting poles to network service providers for mobile broadband infrastructure.
Philips will now offer cities LED street lighting that can include mobile telecoms equipment from Ericsson. Mobile operators working with Ericsson for mobile broadband infrastructure will be able to rent space in the poles. In this way, mobile network operators will be able to improve data coverage and capacity for citizens, resulting in enhanced mobile broadband services. The model also accelerates the payback time for city infrastructure, by making the up-front costs of installing and managing these systems more affordable, so reducing the strain on city budgets.
Philips LED street lighting can generate energy savings of 50 to 70 percent, with savings reaching 80 percent when coupled with smart controls - as validated by a study conducted by The Climate Group in 12 of the world's largest cities. The study also showed that citizens prefer the white light of LED lighting, citing a greater sense of safety and improved visibility compared to the orange glow of traditional high pressure sodium systems.
Ericsson President and CEO Hans Vestberg says: "This is a tremendous solution using ICT and partnerships to address the megatrend of urbanization. City populations are increasing at the rate of 7,500 people per hour, but our world is not geographically expanding. Meanwhile, our ConsumerLab research shows that internet connectivity is one of the top five factors for satisfaction in city life. This Zero Site solution is the kind of innovation that offers a way for people to succeed in the Networked Society."
Frans van Houten, President and CEO of Philips, says: "This new connected LED street lighting model is another example of us bringing the Internet of Things to life and demonstrates the capabilities of light beyond illumination. We are offering lighting as a service that scales with a city's needs and enables city officials to offer their citizens a more connected, energy efficient and safer urban environment, while preserving existing budgets and resources to improve the livability of their city."
To meet the demand for coverage and capacity, mobile operators need to improve, densify and add many more radio cell sites in dense areas. The new connected street light pole, designed to house Ericsson's cutting edge suite of small cell products, offers network operators new possibilities to find the right site location. It will also help to scale the deployment of mobile broadband technology beyond traditional sites - a key enabler for evolving heterogeneous networks.
Monday, January 27. 2014
Gaming accessory maker SteelSeries has partnered with Tobii Technology to develop a device that will let gamers use their eyes to control game play.
SteelSeries expects to announce further details about the partnership and products over the next several months. But the Tobii EyeX Controller, which will be demonstrated at International CES, will show how eye-tracking peripherals can look and function.
SteelSeries is sure eye tracking will play a big part in the future of gaming, because it expands the number of ways players can interact with games, company CTO Tino Soelberg said in a video announcing the partnership.
Danish SteelSeries and Swedish Tobii have several ideas about how players will be able to use their eyes to control games. It makes accessing menus easier, and makes games with complex controls easier to learn, they said. Developers can also let gamers aim a flashlight or a weapon by looking at a target, and then use regular controls to shoot. Another idea is to let gamers select the player they want to pass the ball to by looking at them.
Developers who want to be part of the first wave of games with eye tracking can preorder the Tobii EyeX Developer Kit for $95 during the show, according to Tobii.
The kit includes hardware, middleware and a development framework, and will start shipping in March.
Sunday, January 26. 2014
MarkerBot opened this store in Boston on November, 22 2013. There is now 3 such stores in USA (New York, Greenwich and Boston). You can of course buy MakerBot 3D printers, filaments, but there also some 3D printed gifts and some workshops seem to be regularly organized as well.
The shop is located in one of the most famous street for shopping in Boston (144 Newbury Street). Beyond the fact that the MakerBot outlet is contiguous to fashion boutiques (being the only computer hardware shop for miles around), the idea is mainly to democratize the ownership of a 3D printer, trying to morph 3D printer into the fridge of the 21st century.
(Page 1 of 14, totaling 137 entries) » next page
Show tagged entries