Via ASYMCO
 
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As it did yesterday, on occasion Apple reports the cumulative total 
downloads and payments to developers. Since this is done in variable 
time intervals, it makes analysis of the value of the app store 
difficult.
 
But not impossible.
 
The provision of developer revenues means we can determine the 
pricing of apps. The pricing of apps and the download totals allows us 
to determine the revenue of the store. Using the time stamps of the 
reports allows us to determine these quantities over time.
 
I’ve combined the data we have so far into the following graph.
 

 
It shows three quantities (on three separate scales) at a monthly resolution:
 
 
- Download rate (in millions/day, interpolated from download totals)
- Payment rate to developers (reported change in payment to developers/reported time interval)
- Resulting revenue per download (in red, trailing average over a 10 month period)
Having a price and quantity of app downloads allows for a complete picture of App Store revenues over time, shown below:
 

 
Note that I’ve separated the developer revenues from Apple’s own 
revenues. The blue area should total cumulative developer payments (to a
 degree of error.)
 
The green area above is what Apple includes in its financial reports 
as part of “Music” revenues. If we annualize these App Store revenues we
 can strip them out and show them separately from “other media” 
revenues.
 

 
Concentrating on the green areas which represent what Apple “keeps” we see the following split:
 

 
Considering that Apple reports the iTunes store to being “slightly 
above break-even” then we can summarize the chart above as the operating
 expenses for the store.
 
Finally, taking into account all the information above we can draw a 
complete picture of how revenues flow through the App Store:
 

 
 
 
Here are some conclusions:
 
 
- The iTunes economy defined as gross revenues transacted through it is now about $12 billion/yr.
- Over the last five years content owners (media and app) received a 
total of $24 billion while Apple spent about $10 billion to create those
 sales
- Seen as a retail business, iTunes costs about $3.5 billion/yr to 
operate. This includes merchandising, payment processing and “shipping 
& handling”.
- Total revenues have risen steadily in a range of 32 to 38% compounded over the last 4 years.
- Apps are now a third of all iTunes revenues, (about $4 billion/yr) having taken that share in only 4.5 years.
- Non-app media still make up 2/3 of iTunes in terms of sales value but their growth is now 28% vs. about 50% for apps.