Mobile computing's rise from niche market to the mainstream is among
the most significant technological trends in our lifetimes. And to a
large extent, it's been driven by the bounty of Moore’s Law—the rule
that transistor density doubles every 24 months. Initially, most mobile
devices relied on highly specialized hardware to meet stringent power
and size budgets. But with so many transistors available, devices
inevitably grew general-purpose capabilities. Most likely, that wasn't
even the real motivation. The initial desire was probably to reduce
costs by creating a more flexible software ecosystem with better re-use
and faster time to market. As such, the first smartphones were very much
a novelty, and it took many years before the world realized the
potential of such devices. Apple played a major role by creating
innovative smartphones that consumers craved and quickly adopted.
To some extent, this is where we still stand today. Smartphones are
still (relatively) expensive and primarily interesting to the developed
world. But over the next 10 years, this too will change. As Moore’s Law
rolls on, the cost of a low-end smartphone will decline. At some point,
the incremental cost will be quite minimal and many feature phones of
today will be supplanted by smartphones. A $650 unsubsidized phone is
well beyond the reach of most of the world compared to a $20 feature
phone, but a $30 to $40 smartphone would naturally be very popular.
In this grand progression, 2013 will certainly be a significant
milestone for mobile devices, smartphones and beyond. It's likely to be
the first year in which tablets out-ship notebooks in the US. And in the
coming years, this will lead to a confluence of high-end tablets and
ultra-mobile notebooks as the world figures out how these devices
co-exist, blend, hybridize, and/or merge.
Against this backdrop, in this two-part series, we'll explore the
major trends and evolution for mobile SoCs. More importantly, we'll look
to where the major vendors are likely going in the next several years.
Tablet and phone divergence
While phones and tablets are mobile devices that often share a great
deal of software, it's becoming increasingly clear the two are very different products. These two markets have started to diverge and will continue doing so over time.
From a technical perspective, smartphones are far more compact and
power constrained. Smartphone SoCs are limited to around 1W, both by
batteries and by thermal dissipation. The raison d’etre of a
smartphone is connectivity, so a cellular modem is an absolute
necessity. For the cost sensitive-models that make up the vast majority
of the market, the modem is integrated into the SoC itself. High-end
designs favor discrete modems with a greater power budget instead. The main smartphone OSes
today are iOS and Android, though Windows is beginning to make an
appearance (perhaps with Linux or BlackBerry on the horizon). Just as
importantly, phone vendors like HTC must pass government certification
and win the approval of carriers. There is very much a walled-garden
aspect, where carriers control which devices can be attached to their
networks, and in some cases devices can only be sold through a
certain carrier. The business model places consumers quite far removed
from the actual hardware.
In contrast, tablets are far more akin to the PC both technically and
economically. The power budget for tablet SoCs is much greater, up to
4W for a passively cooled device and as high as 7-8W for systems with
fans. This alone means there is a much wider range of tablet designs
than smartphones. Moreover, the default connectivity for tablets is
Wi-Fi rather than a cellular modem. The vast majority of tablets do not
have cellular modems, and even fewer customers actually purchase a
wireless data plan. As a result, cellular modems are almost always
optional discrete components of the platform. The software ecosystem is
relatively similar, with Microsoft, Apple, and Google OSes available.
Because tablets eschew cellular modems, the time to market is faster,
and they are much more commonly sold directly to consumers rather than
through carriers. In terms of usage models, tablets are much more
PC-like, with reasonable-sized screens that make games and media more
attractive.
Looking forward, these distinctions will likely become more
pronounced. Many tablets today use high-end smartphone SoCs, but the
difference in power targets and expected performance is quite large. As
the markets grow in volume, SoCs will inevitably bifurcate to focus on
one market or the other. Even today, Apple is doing so, with the A6 for
phones and the larger A6X for tablets. Other vendors may need to wait a
few years to have the requisite volume, but eventually the two markets
will be clearly separate.
Horizontal business model evolution
Another aspect of the mobile device market that is currently in flux
and likely to change in the coming years is the business model for the
chip and system vendors. Currently, Apple is the only company truly
pursuing a vertically integrated model, where all phones and tablets are
based on Apple’s own SoC designs and iOS. The tight integration between
hardware and software has been a huge boon for Apple, and it has
yielded superb products.
Samsung
is one of the few others companies that takes a vertically integrated
approach to phones and tablets, although in truth its strategy seems to
be ambivalent on that point. Unlike Apple, Samsung’s SoCs are readily
available to third parties, and some Samsung devices, such as the S7562
Galaxy S Duos, use SoCs from competitors. More recently though, there
has been a trend of Samsung devices using Samsung SoCs, at least for the
premier products. For the moment, Samsung’s approach is best
characterized as a hybrid, particularly as the company lacks a bespoke
OS.
The rest of the major SoC vendors (e.g., Intel, Qualcomm, Nvidia, TI,
Mediatek, etc.) have stayed pretty far away from actual mobile devices.
These companies tend to focus on horizontal business models that avoid
competing with customers or suppliers.
In the long term, mobile devices are likely to evolve similarly to
the PC and favor a horizontal business model. The real advantage is one
of flexibility; as costs drop and the market expands, it will be
increasingly necessary for vendors like HTC to offer a wide range of
phones based on radically different SoCs. While a vertically integrated
company like Apple can focus and maintain leadership in a specific (and
highly lucrative) niche, it would be very difficult to expand in many
growing areas of the market. The differences between an iPhone 6 and a
$20 feature phone are tremendous and would be very difficult for a
single company to bridge.
However, SoC vendors will attempt to reap the benefits of vertical
integration by providing complete reference platforms to OEMs.
Conceptually, this is a form of "optional" system integration, where the
phone vendor or carrier can get the entire platform from the SoC
supplier. This has the principal advantages of reducing time to market
while also providing a baseline quality and experience for consumers.
Currently, this approach has mostly been tested in emerging markets, but
it's likely to become more common over time. There is a crucial
distinction between reference platforms and vertical integration.
Namely, OEMs can always choose to customize a platform to differentiate,
and the SoC vendor avoids dealing with consumers directly. Typically,
most of the customization is in terms of software on top of a base
operating system.
Focus on the intellectual
One unique aspect of mobile devices is the availability and
prevalence of third-party intellectual property (IP). Unlike the PC
industry, it is a common practice for SoC vendors to use a variety of
external and internal IP. ARM and Imagination Technologies are the best
known IP vendors, with reputations established for CPUs and GPUs
respectively. Most major SoC blocks are available as IP, which creates a
very broad and diverse ecosystem. Even vertically integrated companies
such as Apple rely on third-party IP.
Vertical integration of IP within the context of a single chip makes
tremendous sense and is likely to be the future for most SoC vendors.
While third-party IP is highly flexible and can reduce time to market
and development costs, it comes with real trade-offs. The licensing
costs are typically on a per-unit basis and thus are increasingly
problematic at high volume. At a certain point, the variable licensing
costs outweigh the fixed development costs, and it makes more sense to
use internal resources.
Moreover, there are risks associated with third-party IP that are
more difficult to control. For instance, Intel’s Clovertrail tablet has
been delayed, likely due to problems with the Imagination Technologies
graphics drivers for Windows 8. And third-party IP is often intended to
address a wider market and may not fit with the intentions of a specific
vendor. For instance, licensed ARM cores cannot be substantially
modified, which removes an element of flexibility for companies with
good CPU design teams.
Over the next decade, the higher volume vendors will likely focus on
reducing the amount of external IP and emphasizing internal development
expertise. That means licensing ARM’s instruction set and designing
custom cores (as Apple has done with the A6), rather than using the
stock cores. In other cases, SoC vendors will develop or acquire the
necessary building blocks, such as baseband processors. One area where
third-party IP will probably continue to be popular is graphics, largely
because of the complexity of the software stack. Modern graphics APIs
and drivers are very challenging, and the development cost may prove
prohibitive for all but the very largest companies.
Manufacturing trends
The SoCs for mobile devices are inextricably tied to semiconductor
manufacturing, and any look into the future must be based on a realistic
assessment of the underlying technology. While Moore’s Law has
continued to operate, certain aspects of silicon scaling stopped roughly
a decade ago. In particular, shrinking transistors ceased granting an
intrinsic increase in performance. The industry adapted and embraced a
number of novel technologies to boost performance where appropriate.
Perhaps the biggest question looming over the industry is the fate of
Moore’s Law and whether transistors will continue to shrink. Ten years
is a very long time to make technical projections with any degree of
certainty. However, there is no reason to believe that process
technology scaling will stop—the advantages of shrinking are still quite
large. In the next few years, the industry will move from 193nm
conventional lithography to 13nm EUV lithography, which should last for
quite some time. Going forward, though, innovations in materials will be
absolutely necessary for Moore’s Law, and these will happen at a faster
pace. To date, the major changes in manufacturing have been copper
interconnects, strained silicon, high-k/metal gates, and now fully
depleted transistors (e.g. FinFETs or FD-SOI), and there is plenty of
promising research for the roadmap.
However, these new techniques are increasingly expensive from both a
development and variable cost standpoint. Each new technique tends to
winnow the field of manufacturers a bit more. Fujitsu and TI both have
excellent process technology, but they could not afford to develop
high-k/metal gates at the 32nm node and instead moved to a fabless model
for digital logic. It's nearly certain that the number of leading edge
manufacturers will shrink to just a handful. Intel, TSMC, and Samsung
have the volume and can continue to afford the pace of Moore’s Law, but
the economics may be prohibitive for everyone else.
Even so, a fabless model is not necessarily a panacea because of the
rising variable costs. In the past, TSMC and many foundries have been
able to avoid expensive techniques, but that option is no longer
feasible. For instance, conventional lithography cannot draw features
below 80nm without multiple patterning. If double patterning is required
for a process step, it will cut the throughput of that step in half.
FinFETs are similarly complex and will impact throughput as well. These
costs (along with profits for TSMC or GlobalFoundries) are ultimately
passed along to foundry customers as higher wafer prices.
Long-term, this translates into an advantage for the two IDMs: Intel
and Samsung. First, an IDM essentially pockets the profits from both
manufacturing and design, whereas fabless companies only collect the
latter and must give up the former to TSMC or GlobalFoundries. Second,
IDMs have greater control over the supply chain and are less likely to
be subject to availability problems as a result of manufacturing
challenges. Third, the cost delta between IDMs and foundries is likely
to erode for the technical reasons outlined above.
One new technique which will be adopted across the industry over the
next decade is 3D integration. Many mobile devices already use chip
stacking, where several different integrated circuits are vertically
stacked in a single package. Typically, chip stacking relies on
connecting different layers of the stack with low-density bond wires or
solder bumps. However, many companies are actively working on solutions
to connect different layers via through-silicon vias (TSVs), which are
much denser and offer greater connectivity and power savings. 3D
integration using TSVs is far more sophisticated than 3D packaging,
since a single integrated circuit can span multiple layers. The primary
use case for 3D integration is packaging high-speed memory with an SoC
to deliver superior bandwidth for graphics. Currently, the only products
using 3D integration are FPGAs from Xilinx, but the technology should
become relatively common during the next few years, and it should be
available later to all mobile vendors.
Manufacturing roadmap
Currently, Intel is about two years ahead of the rest of the industry
in terms of high-volume manufacturing for high-performance products
(i.e. server, desktop, and notebook SoCs). Intel’s 22nm Ivy Bridge went
into production at the end of 2011, around the same time that TSMC
started producing 28nm GPUs. Additionally, Intel tends to be about one
node ahead of the industry for performance features such as strained
silicon, high-k/metal gates, and FinFETs (e.g. Intel introduced
high-k/metal gates in 2007, foundries in 2011 and 2012). Looking
forward, Intel’s manufacturing is expected to stay on a two-year cadence
at least through the 10nm node in late 2015, and there is no reason to
expect any deviation from this trend further out.
However, Intel’s mobile SoC designs are two years behind the cutting
edge of manufacturing, with 32nm SoCs shipping today. Over the next two
to three years, Intel will pick up the pace of SoC development, hitting
22nm by the end of 2013 and 14nm by the end of 2014. Long-term, the
mobile SoCs will probably reach about six months behind the PC designs
in terms of manufacturing, driven by cost constraints. Specifically,
Intel’s fabs are quite expensive for the first year, when yields are
still ramping up and the factory is depreciating. The ASPs for notebooks
and desktops are high enough to amortize these costs. After six to 12
months, the costs are much lower and more amenable to phone and tablet
products.
Looking at the foundries is a little more challenging and confusing.
First of all, TSMC, GlobalFoundries, and Samsung tend to announce
production well in advance of actual mobile SoCs shipping. However,
assuming a two-year cadence is a very reasonable guideline. That places
the 20nm planar node (and attendant SoCs) in late 2013 or early 2014.
The 14nm node will be quite problematic for the foundries, though.
Without EUV, it will be necessary to use double patterning on the metal
interconnects, which will substantially increase costs. Instead, the
foundries are developing a hybrid process that uses a 14nm FinFET to
boost performance, but they're keeping the same 20nm metal interconnect.
From a practical standpoint, this means the foundry 14nm process will
be comparable to Intel’s 22nm process in terms of performance and
density, despite the name. The foundries claim that the hybrid 14nm/20nm
process will arrive in 2015, which seems somewhat optimistic given the
challenges involved in achieving yield for FinFETs. Moreover, that will
make the transition to a 10nm node even more difficult, as the foundries
will have to move from 20nm interconnects to 10nm interconnects and
skip a generation.
Long-term, it seems like the foundries are expending significant
effort to narrow the gap with Intel. Historically, this has proven to be
an elusive goal, and there are few fundamental changes that suggest
this would be feasible. It's most likely Intel’s mobile SoCs will
accelerate over the next few years and ultimately reach and then
maintain a 12 to 18 month lead in process technology (and hence density)
over the competition. The real question is how fast the foundries will
be able to implement techniques like FinFETs and other performance
enhancements. It is quite possible this gap could narrow from the
current four to five years down to three to four years.
In the conclusion of this series, we will explore how these trends
come together and impact the leading mobile SoC vendors and where they
are expected to evolve over the next five to ten years.
David Kanter is Principal Analyst and Editor-in-Chief at Real World Tech,
which focuses on microprocessors, servers, graphics, computers, and
semiconductors. He is also a consultant specializing in intellectual
property evaluation/development and technical/competitive analysis.