Via geek.com
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Ahh, Watson. Your performance on Jeopardy
let the world know that computers were about more than just storing and
processing data the way computers always have. Watson showed us all
that computers were capable of thinking in very human ways, which is
both an extremely exciting and mildly frightening prospect.
A research group at MIT
has been working on a project along the same lines — a computer that
can process information in a human-like manner and then apply what it’s
learned to a specific situation. In this case, the information was the
instruction manual for the classic PC game Civilization. After
reading the manual, the computer was ready to do battle with the game’s
AI. The result: 79% of the time, the computer was victorious.
This is an undeniably impressive development, but we’re clearly not
in any real danger until the computer decides to man up and play without reading the instructions like any real gamer
would. MIT tried that as well, and while a 46% success rate doesn’t
look all that good percentage-wise, it’s pretty darn amazing when you
remember this is a computer playing Civilization with no
orientation of any kind. I’ve got plenty of friends that couldn’t
compete with that, though they all insist it’s because the game was
boring and they hated it.
The ultimate goal of the project was to prove that computers were
capable of processing natural language the way we do — and actually
learning from it, not merely spitting out responses the way an
intelligent voice response (IVR) system does, for example. A system like
this could one day power something like a tricorder, diagnosing
symptoms based on a cavernous cache of medical data. Don’t worry,
doctors, it’s going to be a while before computers actually replace you.
News@MIT
The research paper