Via Engadget
By Ross Rubin
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Last week's Switched On discussed
how Lion's feature set could be perceived differently by new users or
those coming from an iPad versus those who have used Macs for some time,
while a previous Switched On discussed
how Microsoft is preparing for a similar transition in Windows 8. Both
OS X Lion and Windows 8 seek to mix elements of a tablet UI with
elements of a desktop UI or -- putting it another way -- a
finger-friendly touch interface with a mouse-driven interface. If Apple
and Microsoft could wave a wand and magically have all apps adopt
overnight so they could leave a keyboard and mouse behind, they probably
would. Since they can't, though, inconsistency prevails.
Yet, while the OS X-iOS mashup that is Lion
exhibits is share of growing pains, the fall-off effect isn't as
pronounced as it appears it will be for Windows 8. The main reasons for
this are, in order of increasing importance, legacy, hardware, and
Metro.
Legacy. Microsoft has an incredibly strong commitment
to backward compatibility. As long as Microsoft supports older Windows
apps (which will be well into the future), there will be a more
pronounced gap between that old user interface and the new. This will
likely become more of a difference between Microsoft and Apple over
time. For now, however, Apple is also treading lightly, and several of
Lion's user interface changes -- including "natural" scrolling
directions, Dashboard as a space, and the hiding of the hard drive on
the desktop -- can be reversed. Even some of Lion's "full-screen" apps
are only a cursor movement away from revealing their menus.
Hardware. As Apple continues to keep touchscreens off
the Mac, it brings over the look but not the input experience of iPad
apps, relying instead on the precision of a mouse or trackpad.
Therefore, these Mac apps do not have to embrace finger-friendliness. In
contrast, the "tablet" UI of Windows 8 is designed for fingertips and
therefore demands a cleaner break with an interface designed for mice
(although Microsoft preserves pointer control as well so these apps can
be used on PCs without touchscreens).
Metro. A late entrant to the gesture-driven touchscreen
handset wars, Microsoft sought to differentiate Windows Phone 7 with
its panoramic user interface. When Joe Belfiore introduced
Windows Phone 7 at Mobile World Congress in 2010, he repeatedly noted
that "the phone is not a PC." That's an accurate assessment, and perhaps
one worth repeating in light of all the feedback
Microsoft ignored over the years in the design of Pocket PC and Windows
Mobile. It also of couse holds true beond the user interface for design
around context and support of location-based services.
But now that the folks in Redmond have created an enjoyable phone
interface, have things actually changed? Was it true only that the phone
and PC shoud not have the same old Windows interface, or is it also
still true that the PC and phone should not have the same new Windows
Phone interface? Was it the nature of the user interface itself that was
at fault, or the notion of the same user interface across PC and phone
regardless of how good it is?
There is certainly room for more consistency across PCs, tablets and
handsets. However, Microsoft did not just differentiate Windows Phone 7
from iOS and Android, it differentiated it from Windows as well. And that
is the main reason why the shift in context between a classic Windows
app and a "tablet" Windows 8 app seems more striking at this point than
the difference between a classic Mac app and "full screen" Lion app.
Lion's full-screen apps could be the new point of crossover with Windows
8's "tablet" user interface mode. Based on what we've seen on the
handset side, it is certainly possible for developers to write the same
apps for the iPhone and Windows Phone 7, but these are generally simpler
apps (and then there are games, which generally ignore most user
interface conventions anyway).
Apple and Microsoft are both clearly striving for a simpler user
experience, but Microsoft is also trying to adapt its desktop OS to a
new form factor in the process of doing so. The balancing act for both
companies will be making their new combinations of software and hardware
(from partners in the case of Microsoft) embrace a new generation of
users while minimizing alienation for the existing one.
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