Projection mapping, where ordinary objects become surfaces for moving images, is an increasingly common video technique in applications like music videos, phone commercials, and architectural light shows — and now a new film shows what can happen when you add robots to the mix. In Box, a performance artist works with transforming panels hoisted by industrial machineryin
a dazzling demonstration of projection mapping's mind-bending
possibilities. Every effect is captured in-camera, and each section
eventually reveals how the robot arms were used.
It's the work of San Francisco
studio Bot & Dolly, which believes its new technology can "tear down
the fourth wall" in the theater. "Through large-scale robotics,
projection mapping and software engineering, audiences will witness the
trompe l'oeil effect pushed to new boundaries," says creative director
Tarik Abdel-Gawad. "We believe this methodology has tremendous potential
to radically transform visual art forms and define new genres of
expression." Box is an effective demonstration of the studio's
projection mapping system, but it works in its own right as an
enthralling piece of art.
In Linden Lab's vast experiment, the end has no end
Do you remember Second Life?
Set up by developer Linden Lab in 2003, it was the faithful replication
of our modern world where whoring, drinking, and fighting were
acceptable. It was the place where big brands moved in as neighbors and
hawked you their wares online. For many, it was the future — our lives
were going to be lived online, as avatars represented us in nightclubs,
bedrooms, and banks made of pixels and code.
In the mid-2000s, every self-respecting media outlet sent reporters to the Second Life world to cover the parallel-universe beat. The BBC, (now Bloomberg) Businessweek, and NBC Nightly News all devoted time and coverage to the phenomenon. Amazon, American Apparel, and Disney set up shop in Second Life,
aiming to capitalize on the momentum it was building — and to play to
the in-world consumer base, which at one point in 2006 boasted a GDP of
$64 million.
Of course, stratospheric
growth doesn’t continue forever, and when the universe’s expansion
slowed and the novelty of people living parallel lives wore off, the
media moved on. So did businesses — but not users. Linden Lab doesn’t
share historical user figures, but it says the population of Second Life has been relatively stable for a number of years.
You might not have heard a peep about it since the halcyon days of 2006, but that doesn’t mean Second Life
has gone away. Far from it: this past June it celebrated its 10th
birthday, and it is still a strong community. A million active users
still log on and inhabit the world every month, and 13,000 newbies drop
into the community every day to see what Second Life is about. I was one of them, and I found out that just because Second Life is no longer under the glare of the media’s spotlight, it doesn’t mean the culture inside the petri dish isn’t still growing.
Packing tape and pyrotechnics
One of Second Life’s
million-strong population is Fee Berry, a 55-year-old mother of three
children who lives in Middlesex, a leafy suburb of London, England. And
though her Second Life avatar, Caliandris Pendragon, is cool and calm, I’ve caught her at a bad time.
“I’m moving house,” she
explains. In the background I can hear boxes being heaved back and
forth, tape unspooling and being wrapped around packaged items. At one
point in our conversation she has to ask her son to keep the noise down.
Berry became a stay-at-home mom after the birth of her first son and started gaming in 1998, playing Riven, a more puzzle-centric sequel to Myst,
a popular adventure game first released in 1993. Both were developed by
Cyan Worlds, at the time simply called Cyan. A friend introduced Berry
to Riven when she bought a second-hand Apple Macintosh; she was
initially wary, telling the friend, “I don’t think I like those sorts
of things.” She finished the game within three weeks.
She stuck with games produced by Cyan for the next six years, graduating to Uru, their MMO adventure game. When Cyan discontinued support for Uru Live,
the online section of the game, Berry, like many others, moved on to an
alternative. As with everyone entering their Second Life, she was
dropped from the sky. Her feet first hit the turf of the new virtual
world on February 12th, 2004.
"I can shrug off my role as a mother."
“It’s like every toy you ever
had, all rolled into one,” she tells me in awed tones, recalling the
power of the game to keep her playing nearly a decade on. It’s also
liberating, she explains, allowing her to forget about the kids, the
responsibilities, and the extra few inches she’d rather not have. It
lets her cut free.
In Second Life she
doesn’t have to be a graying 55-year-old mom; she can keep the bright
eyes and warm smile, but can pinch, tuck, and pluck the other bits so
that she becomes 25-year-old Pendragon, a vampish babe with full lips,
long jet black hair, and heavy eyeliner.
"It's like every toy you ever had, all rolled into one."
“I can shrug off my role as a mother,” she explains. “I can swear or misbehave in Second Life in a way I couldn’t in real life.”
The second-ever person I meet in Second Life, in a drop-off zone, proves that point. HOUSE Chemistry’s been in Second Life
for nearly six years. The 28-year-old lives in New Orleans, and may or
may not look like his in-universe avatar: a 6-foot-7-inch-tall man
wearing all black, with thick brown dreadlocks down to his waist — he
won’t say. Regardless, HOUSE Chemistry’s warm and welcoming, and seems
to enjoy taking me under his wing, explaining the universe to me.
When I ask him what he does in Second Life,
I’m expecting him to advise me to talk to people, make friends, and
take some classes. He replies a little differently: “Anything I want.
Walk near me. I’ll set this place on fire, watch.”
And so he does, under a clock showing 11:26, on one of Second Life’s
introductory islands. Truthfully, I’m not impressed: it’s a pretty
poor-quality animation with blocky gray smoke and weirdly flesh-colored
balls I presume are meant to represent the actual flames. Still, I
politely show my admiration and ask him whether he’d want to set stuff
on fire in real life.
“No,” he says. There’s a brief pause. “Take your time. You’ll learn how to do all kinds of cool shit.”
I try and move the
conversation on, asking HOUSE Chemistry what he does in real life. “I
build things,” he replies. I’m intrigued by this person who builds
things in real life, then sets polygonal representations of them on fire
in Second Life, and say so out loud. He ignores it, moves on, shuts down the conversation.
“You got it now,” he says. “Enjoy.”
“You a wife or a men?”
The concept of an avatar in the sense we know today first emerged in the 1980s from the LucasArts game Habitat and the cyberpunk novels of the time. Philip Rosedale, who created Second Life,
describes an avatar as “the representation of your chosen embodied
appearance to other people in a virtual world” — one that often blunts
the harsh edges and tones fat into muscle.
There are people like Berry
who use their second lives as a way to play a different role, a smudged
mirror reflection of themselves — and that’s great. But there are those
who believe that identity in Second Life is too opaque.
On my first day in-universe I
meet Larki Merlin, a 40-something German Second Lifer who likes to
punctuate his conversation with written-word emoticons. “I am all time
on big smile,” are his first words to me. His next words are to the
point: “You a wife or a men?” Merlin’s asking that for a good reason; he
stepped away from Second Life two years ago “for a long time — too many crazy people, only sex and lies. 50% of the girls are in rl [real life] boys.”
This might not be far off the truth: Berry tells me that at one point Linden Lab said six of every ten women in Second Life were men behind their avatars. One of the most famous women in Second Life, Jade Lily, is a male member of the US Air Force named Keith Morris. Morris real-life married another Second Lifer, Coreina Grace (real name Meghan Sheehy) in 2009.
Despite this, Merlin’s back,
but he admits that there are slim pickings in the universe: he’s met
maybe two of a hundred friends in Second Life — and “you waste 200 hours to find them.” He’s back, but barely.
"There’s huge areas of Second Life that just look like suburbia and people will build a house and put a TV in it."
Every story has two sides. I asked Berry about her experience in Second Life: has it made her more comfortable, more confident? Has it changed her first life persona in any way?
There’s a long pause. “Err…
It’s made me realize other people are not as scary as they appear to
be.” The first person Berry ever encountered in a virtual world was in Uru. “And I ran away,” she admits softly.
“I don’t know what I was
afraid of, really. But they spoke to me and I ran away, because it was a
stranger.” As a woman, Berry says, the interaction was completely the
opposite of what she’d been taught: “You wouldn’t strike up a
conversation with an unknown male because there are dangers associated
with that.” But when she plucked up the courage to stay and chat, “it
made me realize I’d been frightened of that 5 percent instead of
realizing 95 percent are decent.”
When mainstream media outlets touched down in Second Life seven years ago they tended to focus on the strangeness of it all. People were having sex through a game
and dressing up as foxes and kittens. The reality, says Tom
Boellstorff, a professor of anthropology at the University of
California, Irvine, is more prosaic: “Humans already live many different
kinds of life: online is just one more of those kinds of lives.”
“You can do anything in Second Life,”
Boellstorff continues, his voice rising in a lilt. “You can do crazy
stuff. You can be a ball of light or you can be 500 feet tall, or you
can be a child, or a dog, or whatever.”
You can do all that. But most people?
“There’s huge areas of Second Life
that just look like suburbia and people will build a house and put a TV
in it,” he says. “They’ll watch TV with their friends online.” An
entire world of opportunities out there and people choose to be couch
potatoes. It is, eerily, just like real life.
Ghost towns and boom towns
“We thought of Second Life
as complementing your first life,” Hunter Walk, one of the original
Linden Lab team members working on the universe from its launch, tells
me. It was conceived as a space that gave you a set of choices that were
missing from reality. “In your first life you don’t necessarily get to
fly. Here you can fly. In your first life you can’t choose what you look
like. Here you can choose what you look like — and it’s malleable.”
That changeability extended
right back to the developers. “The story of the internet in general is
one of unintended consequences,” begins Boellstorff. “It’s about
repurposing and doing things the original designers did not design for.”
As the custodians of an internet-based community, Second Life’s
developers were little different. When they began sketching out the
universe early in development, Linden Lab deliberately left things
open-ended. “The early users showed us the way to where the community
was,” explains Walk.
That community is now being
overlooked, believes Berry, who began working for Linden Lab making
textures and music in June 2008, and was fired in June 2013
after a dispute over money. “After five years working quite closely
with them, I still don’t feel I really know what the culture is,” she
says. “They simply never seem to understand their own product. It’s
ludicrous that they don’t understand how people use Second Life, what they like it for, what they want it for.”
There’s no such thing as an
average Second Lifer, but some people just don’t get it, no matter how
long they spend in-world. Berry tried, years back, to convince her
mother and siblings to join the world. “I’ve had very little luck. If I
can’t get them to try it they’re obviously not going to understand it.
And it’s really hard to explain it to anybody else.”
A giant bubble floated down from on high. “Step in,” she said
For the longest time I didn’t
get it. I’d spent several weeks pottering about, teleporting from one
place to another. I stood on a dock of a bay, overlooking an azure sea
and hearing the whistle of the wind. I walked through a cold, gun-metal
gray futuristic world full of walkways that reminded me of any number of
first-person shooters. I’d chased a woman, inexplicably sprinting, arms
flailing, through the palazzos of Milan, looking at the fashion
boutiques. I’d visited London — in reality a tired collection of worn
cliches, a cardboard cut-out of the Beatles crossing the street down
from a roundabout with a red telephone box on one corner. It was kind of
cool, but it was also corny.
Then Berry invited me to
Nemesis. It’s where she lives in-universe, all rolling green hills and
gated houses. Berry — or Pendragon, as she was in this world — wanted to
show me just how magical Second Life could get.
She had in her possession Starax’s Wand. Created by a user, it was at the time the most expensive item a user could buy in Second Life.
Clever coding meant that if its possessor mentioned certain words
in-game — “money,” for example — the universe would change around it (a
briefcase full of cash would descend from the heavens and spit out
greenbacks, for example).
The wand has been largely
outmoded by updates, but some commands still work. We were standing
outside the perimeter wall of Berry’s house, green grass beneath our
feet. Her avatar hunched over and moved her hands on an invisible
keyboard: the animation shows when the real person is typing. In the
chat box appeared a word.
“Bubble.”
A giant bubble floated down
from on high. “Step in,” she said. I did. And the bubble rose, and I saw
a bird’s eye view of Nemesis. I was suspended in mid-air in a giant
bubble, and could roll over the shoreline high above the sea. I couldn’t
help but smile; finally, I’d found my niche.
People come to the Second Life
universe for different reasons: some go there to escape their reality
and to stretch the boundaries of their lives in ways forbidden by the
constraints of their bodies or the norms of society. Some go to meet
friends and family; there are some who want to create buildings,
paintings, and whole new worlds. And some — big companies and small
entrepreneurs — hope to make a living.
There’s no such thing as an average Second Lifer, but some people just don’t get it
Even after the deluge dried up there’s a booming economy in Second Life:
Berry began taking meetings in 2006 with companies looking to extend
their reach into the universe. Her knowledge of the world was her
selling point, helping companies avoid missteps in this strange, new
place. “Reportedly Adidas spent a million dollars on their sim in Second Life,”
Berry says with a laugh. What it got them was a single store selling
sneakers. Problem was, the sneakers slowed down the universe: “Anybody
running an event would say if you’ve got Adidas trainers on, take them
off because they were lagging the sim so bad!” Ironically, Berry says,
it was when the big companies descended on Second Life that the
place felt most like a ghost town, and not a boom town: they didn’t get
the ethos, didn’t engage, and left empty offices and buildings.
Berry’s earnings from Second Life
have varied enormously: a poor year can see her earn £5,000 ($7,600)
for her consultancy work, as well as creating music and textures for
avatars and locations in-world (a few years ago she specialized in
providing Christmas trees to those looking to get into the festive
spirit). “It’s not a fortune,” she explains. “I haven’t earned a lot of
money from it.” But it pays the bills.
Second Life isn’t a
whole new world — that’s something everyone, from Berry, to Walk, to
Boellstorff, has been keen to stress. For those truly committed, who
have property, and cash, and a business, and money invested in the
universe, it’s simply an ongoing extension of their lives: “That’s why
we chose the name,” Walk says.
Settling a civilization
Second Life has
survived its first 10 years, but every society rises and — inevitably —
falls. So what of Linden Lab’s creation? Will people still be living
Second Lives in 2023?
“I wouldn’t be surprised to see Second Life
around for quite a while,” says Hunter Walk. It’s been seven years
since he left the prosaically crazy universe, but he still remains on
its periphery. For a couple of years after leaving Linden Lab he
occasionally dropped back in on the world, teleporting from place to
place and checking out the sights. “It never quite got to the point
where it was something I’d be able to integrate into my life,” he says
regretfully. Instead, he now reads about it, takes pictures, and watches
videos.
Tom Boellstorff looks to history for precedent. LambdaMOO
was the original MOO (object-oriented MUD, a multi-user dungeon game).
Set up so long ago that its creator, Pavel Curtis, can’t remember
whether it went online in 1990 or 1991, it lives on today through the
benevolence and hard work of a core group of volunteers that refuses to
let the world die.
Fee Berry’s less sure. Resident for nearly a decade, she’s seen a lot of areas of Second Life fall victim to the decay that’s part of a relentlessly forward-looking world: “They haven’t really preserved the history of Second Life, as far as I can see, and don’t really rate it as anything worth saving. I think that’s a shame.”
Her 'Second Life' relationship became a real-life romance
Fired by Linden Lab and exasperated at the direction the universe is taking, she’s spending more time in OpenSim, a financially free and less constrained version of the Second Life
architecture, working on paid projects. There’s one drawback: it
doesn’t have a strong enough community or economy — yet. If it gets
those, it wins hands down, she says.
But that doesn’t mean she’s quite done with Linden Lab. She starts extolling the virtues of OpenSim, but brings it back to Second Life.
“I hope to get a better work–life balance, and to be able to spend entertainment — leisure time — in Second Life,”
she says. I get the sense that deep down, she’s made such a strong
connection that she’s permanently a resident there. After all, her Second Life
relationship with partner Oclee Hornet became a real-life romance. “He
had a bald avatar, which is quite unusual in any world,” she says. “I
was interested to know why.” Berry spent most of May in Rotterdam, where
Hornet — real name Eelco Osseweijer — lives. The two own a two-story
red brick home together in Second Life, on which they spend
$295 a month for the freehold to the land. “There’s a possibility we
will live together [in real life] at some stage in the future,” Berry
explains.
Despite it all, I ask her, despite the changes, and the intractability, despite the disputes and the stagnancy, you’re still a Second Life fan?
“Oh yeah,” she says. There’s a
pause and her voice grows richer, the kind of alteration in voice that
only comes when speaking through a genuine, heartfelt, and involuntary
smile.
In the future, most people will live in a total surveillance state – and some of us might even like it
A Banksy graffiti work in London. Photo by Cate Gillon/Getty Images
Suppose you’re walking home one night, alone, and you decide to take a
shortcut through a dark alley. You make it halfway through, when
suddenly you hear some drunks stumbling behind you. Some of them are
shouting curses. They look large and powerful, and there are several of
them. Nonetheless, you feel safe, because you know someone is watching.
You know this because you live in the future where surveillance is
universal, ubiquitous and unavoidable. Governments and large
corporations have spread cameras, microphones and other tracking devices
all across the globe, and they also have the capacity to store and
process oceans of surveillance data in real time. Big Brother not only
watches your sex life, he analyses it. It sounds nightmarish — but it
might be inevitable. So far, attempts to control surveillance have
generally failed. We could be headed straight for the panopticon, and if
recent news developments are any indication, it might not take that
long to get there.
Maybe we should start preparing. And not just by wringing our hands
or mounting attempts to defeat surveillance. For if there’s a chance
that the panopticon is inevitable, we ought to do some hard thinking
about its positive aspects. Cataloguing the downsides of mass
surveillance is important, essential even. But we have a whole
literature devoted to that. Instead, let’s explore its potential
benefits.
The first, and most obvious, advantage of mass surveillance is a
drastic reduction in crime. Indeed, this is the advantage most often put
forward by surveillance proponents today. The evidence as to whether
current surveillance achieves this is ambiguous; cameras, for instance,
seem to have an effect on property crime, but not on incidences of
violence. But today’s world is very different from a panopticon full of
automatically analysed surveillance devices that leave few zones of
darkness.
If calibrated properly, total surveillance might eradicate certain
types of crime almost entirely. People respond well to inevitable
consequences, especially those that follow swiftly on the heels of their
conduct. Few would commit easily monitored crimes such as assault or
breaking and entering, if it meant being handcuffed within minutes. This
kind of ultra-efficient police capability would require not only
sensors capable of recording crimes, but also advanced computer vision
and recognition algorithms capable of detecting crimes quickly. There
has been some recent progress on such algorithms, with further
improvements expected. In theory, they would be able to alert the police
in real time, while the crime was still ongoing. Prompt police
responses would create near-perfect deterrence, and violent crime would
be reduced to a few remaining incidents of overwhelming passion or
extreme irrationality.
If surveillance recordings were stored for later analysis, other
types of crimes could be eradicated as well, because perpetrators would
fear later discovery and punishment. We could expect crimes such as
low-level corruption to vanish, because bribes would become perilous (to
demand or receive) for those who are constantly under watch. We would
likely see a similar reduction in police brutality. There might be an
initial spike in detected cases of police brutality under a total
surveillance regime, as incidents that would previously have gone
unnoticed came to light, but then, after a short while, the numbers
would tumble. Ubiquitous video recording, mobile and otherwise, has
already begun to expose such incidents.
On a smaller scale, mass surveillance would combat all kinds of
abuses that currently go unreported because the abuser has power over
the abused. You see this dynamic in a variety of scenarios, from the
dramatic (child abuse) to the more mundane (line managers insisting on
illegal, unpaid overtime). Even if the victim is too scared to report
the crime, the simple fact that the recordings existed would go a long
way towards equalising existing power differentials. There would be the
constant risk of some auditor or analyst stumbling on the recording, and
once the abused was out of the abuser’s control (grown up, in another
job) they could retaliate and complain, proof in hand. The possibility
of deferred vengeance would make abuse much less likely to occur in the
first place.
With reduced crime, we could also expect a significant reduction in
police work and, by extension, police numbers. Beyond a rapid-reaction
force tasked with responding to rare crimes of passion, there would be
no need to keep a large police force on hand. And there would also be no
need for them to enjoy the special rights they do today. Police
officers can, on mere suspicion, detain you, search your person,
interrogate you, and sometimes enter your home. They can also arrest you
on suspicion of vague ‘crimes’ such as ‘loitering with intent’. Our
present police force is given these powers because it needs to be able
to investigate. Police officers can’t be expected to know who committed
what crime, and when, so they need extra powers to be able to figure
this out, and still more special powers to protect themselves while they
do so. But in a total-surveillance world, there would be no need for
humans to have such extensive powers of investigation. For most crimes,
guilt or innocence would be obvious and easy to establish from the
recordings. The police’s role could be reduced to arresting specific
individuals, who have violated specific laws.
If all goes well, there might be fewer laws for the police to
enforce. Most countries currently have an excess of laws, criminalising
all sorts of behaviour. This is only tolerated because of selective
enforcement; the laws are enforced very rarely, or only against
marginalised groups. But if everyone was suddenly subject to
enforcement, there would have to be a mass legal repeal. When spliffs on
private yachts are punished as severely as spliffs in the ghetto, you
can expect the marijuana legalisation movement to gather steam. When it
becomes glaringly obvious that most people simply can’t follow all the
rules they’re supposed to, these rules will have to be reformed. In the
end, there is a chance that mass surveillance could result in more
personal freedom, not less.
The military is another arm of state power that is ripe for a
surveillance-inspired shrinking. If cross-border surveillance becomes
ubiquitous and effective, we could see a reduction in the $1.7 trillion
that the world spends on the military each year. Previous attempts to
reduce armaments have ultimately been stymied by a lack of reliable
verification. Countries can never trust that their enemies aren’t
cheating, and that encourages them to cheat themselves. Arms races are
also made worse by a psychological phenomenon, whereby each side
interprets the actions of the other as a dangerous provocation, while
interpreting its own as purely defensive or reactive. With cross-border
mass surveillance, countries could check that others are abiding by the
rules, and that they weren’t covertly preparing for an attack. If
intelligence agencies were to use all the new data to become more
sophisticated observers, countries might develop a better understanding
of each other. Not in the hand-holding, peace-and-love sense, but in
knowing what is a genuine threat and what is bluster or posturing. Freed
from fear of surprising new weapons, and surprise attacks, countries
could safely shrink their militaries. And with reduced armies, we should
be able to expect reduced warfare, continuing the historical trend in
conflict reduction since the end of the Second World War.
Of course, these considerations pale when
compared with the potential for mass surveillance to help prevent global
catastrophic risks, and other huge disasters. Pandemics, to name just
one example, are among the deadliest dangers facing the human race. The
Black Death killed a third of Europe’s population in the 14th century
and, in the early 20th century, the Spanish Flu killed off between 50
and 100 million people. In addition, smallpox buried more people than
the two world wars combined. There is no reason to think that great
pandemics are a thing of the past, and in fact there are reasons to
think that another plague could be due soon. There is also the
possibility that a pandemic could arise from synthetic biology, the
human manipulation of microbes to perform specific tasks. Experts are
divided as to the risks involved in this new technology, but they could
be tremendous, especially if someone were to release, accidentally or
malevolently, infectious agents deliberately engineered for high
transmissibility and deadliness.
You can imagine how many lives would have been saved had AIDS been sniffed out by epidemiologists more swiftly
Mass surveillance could help greatly here, by catching lethal
pandemics in their earliest stages, or beforehand, if we were to see one
being created artificially. It could also expose lax safety standards
or dangerous practices in legitimate organisations. Surveillance could
allow for quicker quarantines, and more effective treatment of
pandemics. Medicines and doctors could be rushed to exactly the right
places, and micro-quarantines could be instituted. More dramatic
measures, such as airport closures, are hard to implement on a large
scale, but these quick-response tactics could be implemented narrowly
and selectively. Most importantly, those infected could be rapidly
informed of their condition, allowing them to seek prompt treatment.
With proper procedures and perfect surveillance, we could avoid
pandemics altogether. Infections would be quickly isolated and
eliminated, and eradication campaigns would be shockingly efficient.
Tracking the movements and actions of those who fell ill would make it
much easier to research the causes and pathology of diseases. You can
imagine how many lives would have been saved had AIDS been sniffed out
by epidemiologists more swiftly.
Likewise, mass surveillance could prevent the terrorist use of nukes,
dirty bombs, or other futuristic weapons. Instead of blanket bans in
dangerous research areas, we could allow research to proceed and use
surveillance to catch bad actors and bad practices. We might even see an
increase in academic freedom.
Surveillance could also be useful in smaller, more conventional
disasters. Knowing where everyone in a city was at the moment an
earthquake struck would make rescue services much more effective, and
the more cameras around when hurricanes hit, the better. Over time, all
of this footage would increase our understanding of disasters, and help
us to mitigate their effects.
Indeed, there are whole new bodies of research that could emerge from
the data provided by mass surveillance. Instead of formulating theories
and laboriously recruiting a biased and sometimes unwilling group for
testing, social scientists, economists and epidemiologists could use
surveillance data to test their ideas. And they could do it from home,
immediately, and have access to the world’s entire population. Many
theories could be rapidly confirmed or discarded, with great benefit to
society. The panopticon would be a research nirvana.
Lying and hypocrisy would become practically impossible, and one could no longer project a false image of oneself
Mass surveillance could also make our lives more convenient, by
eliminating the need for passwords. The surveillance system itself could
be used for identification, provided the algorithms were sufficiently
effective. Instead of Mr John Smith typing in ‘passw0rd!!!’ to access
his computer or ‘2345’ to access his money, the system could simply
track where he was at all times, and grant him access to any computers
and money he had the right to. Long security lines at airports could
also be eliminated. If surveillance can detect prohibited items, then
searches are a waste of time. Effective crime detection and deterrence
would mean that people would have little reason to lock their cars or
their doors.
Doing business in a mass surveillance society would be smoother, too.
Outdoor festivals and concerts would no longer need high fences,
security patrols, and intimidating warnings. They could simply replace
them with clear signs along the boundary of the event, as anyone
attending would be identified and billed directly. People could dash
into a shop, grab what they needed, and run out, without having to wait
in line or check out. The camera system would have already billed them.
Drivers who crashed into parked cars would no longer need to leave a
note. They’d be tracked anyway, and insurance companies would have
already settled the matter by the time they returned home. Everyday
human interactions would be changed in far-reaching ways. Lying and
hypocrisy would become practically impossible, and one could no longer
project a false image of oneself. In the realm of personal identity,
there would be less place for imagination or reinvention, and more place
for honesty.
Today’s intricate copyright laws could be simplified, and there would
be no need for the infantilising mess of reduced functionality that is
‘Digital Rights Management’. Surveillance would render DRM completely
unnecessary, meaning that anyone who purchased a song could play it
anytime, on any machine, while copying it and reusing it to their
heart’s content. There would be no point in restricting these uses,
because the behaviour that copyrights holders object to — passing the
music on to others — would be detected and tagged separately. Every time
you bought a song, a book, or even a movie, you’d do so knowing that it
would be with you wherever you went for the rest of your life.
The virtues and vices of surveillance are the imagined virtues and
vices of small villages, which tend to be safe and neighbourly, but
prejudiced and judgemental. With the whole world as the village, we can
hope that the multiplicity of cultures and lifestyles would reduce a
global surveillance culture’s built-in potential for prejudice and
judgment. With people more trusting, and less fearful, of each other, we
could become more willing to help out, more willing to take part in
common projects, more pro-social and more considerate. Yes, these
potential benefits aren’t the whole story on mass surveillance, and I
would never argue that they outweigh the potential downsides. But if
we’re headed into a future panopticon, we’d better brush up on the
possible upsides. Because governments might not bestow these benefits
willingly — we will have to make sure to demand them.
Last Wednesday, the Fed
announced that it would not be tapering its bond buying program. This
news was released at precisely 2 p.m. in Washington "as measured by the
national atomic clock." It takes seven milliseconds for this information
to get to Chicago. However, several huge orders that were based on the
Fed's decision were placed on Chicago exchanges two to three
milliseconds after 2 p.m. How did this happen?
CNBC has the story here,
and the answer is: We don't know. Reporters get the Fed release early,
but they get it in a secure room and aren't permitted to communicate
with the outside world until precisely 2 p.m. Still, maybe someone
figured out a way to game the embargo. It would certainly be worth a ton
of money. Investigations are ongoing, but Neil Irwin has this to say:
"In the meantime, there's another useful lesson out of the whole
episode. It is the reality of how much trading activity, particularly of
the ultra-high-frequency variety is really a dead weight loss for
society.
…There is a role in [capital] markets for traders whose work is more
speculative…But when taken to its logical extremes, such as computers
exploiting five millisecond advantages in the transfer of market-moving
information, it's much less clear that society gains anything…In the
high-frequency trading business, billions of dollars are spent on
high-speed lines, programming talent, and advanced computers by funds
looking to capitalize on the smallest and most fleeting of mispricings.
Those are computing resources and insanely intelligent people who could
instead be put to work making the Internet run faster for everyone, or
figuring out how to distribute electricity more efficiently, or really
anything other than trying to figure out how to trade gold futures on
the latest Fed announcement faster than the speed of light."
Yep. I'm not sure what to do about it, though. A tiny transaction tax
still seems like a workable solution, although there are several
real-world issues with it. Worth a look, though.
In a related vein, let's talk a bit more about this seven millisecond
figure. That might very well be how long it takes a signal to travel
from Washington, DC, to Chicago via a fiber-optic cable, but in fact the
two cities are only 960 kilometers apart. At the speed of light, that's
3.2 milliseconds. A straight line path would be a bit less, perhaps 3
milliseconds. So maybe someone has managed to set up a neutrino
communications network that transmits directly through the earth. It
couldn't transfer very much information, but if all you needed was a few
dozen bits (taper/no taper, interest rates up/down, etc.) it might work
a treat. Did anyone happen to notice an extra neutrino flux in the
upper Midwest corridor at 2 p.m. last Wednesday? Perhaps Wall Street has
now co-opted not just the math geek community, and not just the physics
geek community, but the experimental physics geek community. Wouldn't that be great?
The much-anticipated Ivanpah Solar Electric Generating System
just kicked into action in California’s Mojave Desert. The 3,500 acre
facility is the world’s largest solar thermal energy plant, and it has
the backing of some major players; Google, NRG Energy, BrightSource Energy
and Bechtel have all invested in the project, which is constructed on
federally-leased public land. The first of Ivanpah’s three towers is now
feeding energy into the grid, and once the site is fully operational it
will produce 392 megawatts — enough to power 140,000 homes while
reducing carbon emissions by 400,000 tons per year.
Ivanpah is comprised of 300,000 sun-tracking mirrors
(heliostats), which surround three, 459-foot towers. The sunlight
concentrated from these mirrors heats up water contained within the
towers to create super-heated steam which then drives turbines on the
site to produce power.
The first successfully operating unit will sell power to California’s
Pacific Gas and Electric, as will Unit 3 when it comes online in the
coming months. Unit 2 is also set to come online shortly, and will
provide power to Southern California Edison.
Construction began on the facility in 2010, and achieved it’s first “flux” in March,
a crucial test which proved its readiness to begin commercial
operation. Tests this past Tuesday formed Ivanpah’s “first sync” which
began feeding power into the grid.
As John Upton at Grist
points out, the project is not without its critics, noting that some
“have questioned why a solar plant that uses water would be built in the
desert — instead of one that uses photovoltaic panels,” while others
have been upset by displacement of local wildlife—notably 100 endangered
desert tortoises.
But the Ivanpah plant still constitutes a major milestone, both
globally as the world’s largest solar thermal energy plant, and locally
for the significant contribution it will make towards California’s renewable energy goal of achieving 3,000 MW of solar generating capacity through public utilities and private ownership.
An example of a chemical program. Here, A, B and C are different chemical species.
Similar to using Python or Java to write code for a computer,
chemists soon could be able to use a structured set of instructions to
“program” how DNA molecules interact in a test tube or cell.
A team led by the University of Washington has developed a
programming language for chemistry that it hopes will streamline efforts
to design a network that can guide the behavior of chemical-reaction
mixtures in the same way that embedded electronic controllers guide
cars, robots and other devices. In medicine, such networks could serve
as “smart” drug deliverers or disease detectors at the cellular level.
Chemists and educators teach and use chemical reaction networks, a
century-old language of equations that describes how mixtures of
chemicals behave. The UW engineers take this language a step further and
use it to write programs that direct the movement of tailor-made
molecules.
“We start from an abstract, mathematical description of a chemical
system, and then use DNA to build the molecules that realize the desired
dynamics,” said corresponding author Georg Seelig,
a UW assistant professor of electrical engineering and of computer
science and engineering. “The vision is that eventually, you can use
this technology to build general-purpose tools.”
Currently, when a biologist or chemist makes a certain type of
molecular network, the engineering process is complex, cumbersome and
hard to repurpose for building other systems. The UW engineers wanted to
create a framework that gives scientists more flexibility. Seelig
likens this new approach to programming languages that tell a computer
what to do.
“I think this is appealing because it allows you to solve more than
one problem,” Seelig said. “If you want a computer to do something else,
you just reprogram it. This project is very similar in that we can tell
chemistry what to do.”
Humans and other organisms already have complex networks of
nano-sized molecules that help to regulate cells and keep the body in
check. Scientists now are finding ways to design synthetic systems that
behave like biological ones with the hope that synthetic molecules could
support the body’s natural functions. To that end, a system is needed
to create synthetic DNA molecules that vary according to their specific
functions.
The new approach isn’t ready to be applied in the medical field, but
future uses could include using this framework to make molecules that
self-assemble within cells and serve as “smart” sensors. These could be
embedded in a cell, then programmed to detect abnormalities and respond
as needed, perhaps by delivering drugs directly to those cells.
Seelig and colleague Eric Klavins, a UW associate professor of electrical engineering, recently received $2 million
from the National Science Foundation as part of a national initiative
to boost research in molecular programming. The new language will be
used to support that larger initiative, Seelig said.
Co-authors of the paper are Yuan-Jyue Chen, a UW doctoral student in
electrical engineering; David Soloveichik of the University of
California, San Francisco; Niranjan Srinivas at the California Institute
of Technology; and Neil Dalchau, Andrew Phillips and Luca Cardelli of
Microsoft Research.
The research was funded by the National Science Foundation, the
Burroughs Wellcome Fund and the National Centers for Systems Biology.
Want to see CERN's Geneva lab, where the Large Hadron Collider (LHC) is installed, from the inside? You're in luck, cause Google has added Street View imagery from inside CERN's facilities to its Google Maps service.
The imagery shows CERN's laboratories, control centers and
underground tunnels. Highlights include the Large Hadron Collider, the
7000-ton ATLAS detector, and ALICE, a heavy-ion detector on the LHC
ring.
To capture the images, Google's Street View team worked with CERN for
two weeks in 2011. Google has been on fire lately when it comes to
Street View. A few weeks ago, the service launched a 360-degree tour of
Galápagos Islands; two days before that, the Moto X manufacturing facility was added to Street View, and in August, Google added some of the world's best zoos to Street View.
Check out the imagery here and tell us what you think in the comments.
Google faces financial sanctions in France after failing to comply
with an order to alter how it stores and shares user data to conform to
the nation's privacy laws.
The enforcement follows an analysis led by European data protection
authorities of a new privacy policy that Google enacted in 2012,
France's privacy watchdog, the Commission Nationale de L'Informatique et des Libertes, said Friday on its website.
Google was ordered in June by the CNIL to comply with French data
protection laws within three months. But Google had not changed its
policies to comply with French laws by a deadline on Friday, because the
company said that France's data protection laws did not apply to users
of certain Google services in France, the CNIL said.
The company "has not implemented the requested changes," the CNIL said.
As a result, "the chair of the CNIL will now designate a rapporteur
for the purpose of initiating a formal procedure for imposing sanctions,
according to the provisions laid down in the French data protection
law," the watchdog said. Google could be fined a maximum of €150,000
($202,562), or €300,000 for a second offense, and could in some
circumstances be ordered to refrain from processing personal data in
certain ways for three months.
What bothers France
The CNIL took issue with several areas of Google's data policies, in
particular how the company stores and uses people's data. How Google
informs users about data that it processes and obtains consent from
users before storing tracking cookies were cited as areas of concern by
the CNIL.
In a statement, Google said that its privacy policy respects European
law. "We have engaged fully with the CNIL throughout this process, and
we'll continue to do so going forward," a spokeswoman said.
Google is also embroiled with European authorities in an antitrust
case for allegedly breaking competition rules. The company recently
submitted proposals to avoid fines in that case.
Between
1981 and 1982, renowned photographer Ira Nowinski hiked all over the
Bay Area, taking hundreds of photos of arcades. In all, he snapped
around 700 images, and in awesome news for retro gaming fans many of
them are now available for viewing, courtesy of their acquisition by
Stanford University's library.
Once you're
done looking at the games, and in particular that cruisey arcade that's
nearly all cocktail units, get a load of the fashion. While
arcades still exist today, they sure don't have the same diversity of
clientèle you see here, like Mr. Texas on the Pac-Man cabinet up top.
En 1970 donc, Newsweek expliquait que "durant les vingt dernières années, les Etats-Unis sont devenus (…)
l'un des pays qui espionnent le plus et sont le plus soucieux de ses
données dans l'histoire mondiale. Les gros commerçants, les petits
commerçants, l'administration fiscale, les institutions de police, les
organismes de recensement, les sociologues, les banques, les écoles, les
centres médicaux, les patrons, les agences fédérales, les compagnies
d'assurance (…), tous cherchent obstinément, stockent et
utilisent chaque parcelle d'information qu'ils peuvent trouver sur
chacun des 205 millions d'Américains, individus et groupes". Bref, "très
bientôt, toute la vie et l'histoire d'une personne va être disponible
en un clic sur un ordinateur. On va finir en 1984 avant d'avoir atteint
cette année", prévoyait, à cette époque, un juriste américain.
L'article énumère une série d'anecdotes où s'entrechoquent collectes
de données pour la sécurité et protection de la vie privée. Par exemple,
cette bibliothécaire qui a reçu une visite d'employés de l'IRS,
l'agence américaine chargée des impôts, lui demandant de lui fournir les
noms des "utilisateurs de matériel militant et subversif" – ouvrage sur les explosifs ou biographie du Che Guevara. Ou ce fichier de l'armée fichant les "potentiels perturbateurs ostensibles de la paix", "en plus des 7 millions de fichiers de routine" sur la loyauté ou le statut criminel des citoyens.
Le chapitre sur les écoutes téléphoniques est tout aussi parlant : les écoutes légales, "prudemment
utilisées pendant la seconde guerre mondiale pour pister les espions et
les saboteurs, sont devenues une pratique si banale du FBI et de la
police à la fin des années 1950 qu'elles étaient menées, dit-on, contre
chaque bookmaker du coin". A la suite de l'indignation de certains politiques,
"le Congrès a spécifié en 1968 que le département de justice, le FBI et
la police ne pouvaient pratiquer la surveillance électronique qu'avec
un ordre de justice". Mais le gouvernement fédéral se réserve
toujours le droit de faire des écoutes clandestines, sans ordre de
justice, dans l'intérêt de la "sécurité nationale", explique Newsweek. Avant de préciser – de manière un peu incongrue, vu d'aujourd'hui : "La méfiance grandissante envers le téléphone représente la seule protection réelle de la vie privée."
En parallèle de ce vaste mouvement de collecte des données, les
Américains sont devenus de plus en plus sensibles à leur droit à la
protection de leur vie privée, explique l'hebdomadaire. Ce qui n'empêche
pas, aujourd'hui, une majorité d'entre eux d'approuver la surveillance
des communications téléphoniques, et 62 % d'estimer qu'il est important
que le gouvernement fédéral enquête sur d'éventuelles menaces
"terroristes", quitte à empiéter sur la vie privée, selon un sondage publié le 10 juin.